Beginning the Tale
To launch your journey into the Dragon's dream, insert the disk into your 3DO Interactive Multiplayer System. Once you have launched the program, you can watch the introductory animation or press A to open the Intro Menu. Intro Menu
On the Intro Menu, the cursor appears as Werner von Wallenrod, hero of the saga. Point Werner's head at one of the following menu options and press A:
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View Intro: Watch the opening animation again.
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Start Game: Begin game play.
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Load Game: Point and press A on the name of the game you want to resume.
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Options: Access the following settings:
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Sounds: Turn sounds on and off.
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Speech: Turn speech on and off.
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Subtitles: Turn subtitles on and off.
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Delete Game: Delete saved game.
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English: Select your language.
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Exit: Returns to Intro Menu.
During game play, you can press X at any time to open the Escape Menu. This lets you continue, load, save, restart, or quit the game. Just point Werner's head at the option you want and press A.
Taking the Dragon by the Tail
Game play is based on three simple principles:
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Press X to open the menu.
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Use the directional pad to go places and do things.
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Press P to open your inventory.
Once you've mastered these principles, moving around the game and taking actions becomes second nature.
The Dragon Pointer
In the game, your cursor is a small red dragon who animates to indicate actions that you can take. When you're not pointing at anything important, the dragon spins slowly around. When you point him at a 'hot' area, he animates in various ways listed below.
Press A to do the action that the dragon is indicating. Keep your eye on the dragon's animation as you move the cursor around the screen to see what actions are possible:
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Dragon pointing forwards: Move forward.
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Dragon pointing backwards: Move backwards.
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Dragon pointing left: Move left.
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Dragon pointing right: Move right.
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Dragon with black ball in mouth: Pick up the object you are pointing at. You can then put the object in inventory and use it.
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Dragon with hammer in mouth: Do something.
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Eyeball: Look at an area of interest.
Moving Around
To move around, first point the dragon in the direction you want to move and see what the dragon does. For example, if you want to turn left, point the dragon at the left hand edge of the screen. The dragon should begin pointing to the left; if the dragon doesn't point, you can't move in that direction.
Once the dragon is pointing, press A and you will move. Practice this, and you will soon see that the dragon is invaluable in showing you your movement options.
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To move forwards: Point the dragon to the center of the screen.
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To move backwards: Point him at the bottom-center of the screen.
At some stages of the game, you can also point at the upper-middle of the screen to go up or jump, and at the lower-middle of the screen to go down. Remember, if the dragon doesn't point in the direction you want to go, you can't go that way!
Note: Some areas of your travel are depicted with animated sequences. If you wish to speed up your travel through the game, you can press A to skip these animations.
Picking Up/Using Objects
When your pointer is over an object that you can pick up, the dragon will appear to pick up a little black ball in his mouth. Press A to pick the item up; your cursor will change to the new item. You can then take several actions as follows:
Use/Give an object
When your pointer has turned into the object, point at the area or character to which you want to use or give the item, and press A.
To place an object in your inventory
When your pointer has turned into the object, press P. Your inventory screen will be displayed. Point the object to a free space on the screen and press A to keep the object. Press P to exit the inventory screen.
The Inventory
To access the inventory screen, press P. To exit the inventory, press P again. While in the inventory screen, you can do the following:
Put an object into your inventory
Having picked up an object, point the object to a free space on the screen and press A. The object will be placed in your inventory.
Take an object out of your inventory
Point at the object you wish to remove and press A. The cursor will turn into the object. You can then use the object in the way you wish.
To examine an object
When your cursor is an object, hold it over Werner's eyes and press A. The item is described.
To open an object
Some objects, such as a book, can be opened. To open an object, hold it over Werner's eyes and press A.
To ready armor
When your cursor is an object of armor, point at Werner's body and press A. You have to be wearing armor for it to be effective; it is no good just carrying it. The armor will appear on Werner's body.
**To ready a shield