The Book
Once every millennium, when the sun aligns with the moon, the Evil One sends to Earth his only son — the Warlock — to gather six ancient druid runestones scattered through time and across the continents. When all six are assembled, they wield the ultimate power — the power to unravel creation!
You — the Hero — are a modern druid warrior, charged with preventing the Warlock from assembling the runestones, and with restoring the light of day to the mortal world. You must use the powers inherited from your druid ancestors to find all six runestones before the Warlock, or the world will forever dwell in darkness.
Proceed with caution, for the Warlock will do all within his power to impede your progress. Be ready to meet ghastly ghouls and demons for which thou hast no preparation... Good Luck!
New England
Your quest begins in a quiet New England town, complete with a quaint covered bridge and an old library. It is in the library that you will find the first runestone—but first you must conquer the evil undead that the dual eclipse has unleashed.
They must be destroyed, but beware! Destroying the undead once is not enough. Should you master these minions, you will soon come face to face with your foe—the Warlock himself! His powers are many and his evil supreme. You will need all the magic you can muster to keep the Warlock from collecting the first runestone.
The Cavern Below the Lake
The quest has led you to the Castle of the Wizard, but before you can reach it, you must brave the enchanted grounds that surround it. You find yourself in a dank cavern deep below a festering lake.
The cavern is alive with deadly dripping ooze and fierce dragon-like creatures that breathe scorching fire. It is here that a second runestone awaits, if you are able to fend off the bats, slime monsters, and giant tarantulas that are ready to feast on you.
A Grim Garden
The night is cold and a driving rain pours down. Nearing the castle after escaping the cavern with the second runestone, you find yourself in a vast garden filled with once-elegant statues of griffins, gargoyles and renowned archers.
When the Warlock suddenly appears, the statues come to life! The animated alabasters are not easily defeated, as the Warlock tries to reach the runestones in the Wizard's castle before you. You will have to search for a way to best the brittle battlers in order to go...
Inside the Wizard's Castle
Once inside the enormous castle, the quest for the third runestone begins in earnest. There are many dangers to overcome inside these chilly walls of stone, and in the eerie sewers beneath them.
This castle will be your tomb unless you are able to overcome such terrors as walking suits of armor, demon ghosts, swinging ax blades and sinister pools of deadly ooze. Your host is eager for your end, as is your nemesis, the dreadful Warlock.
You may be able to find the third runestone, but will you triumph over the evil orbs, menacing hooded figures and hellish furnaces long enough to face the Wizard and the Warlock? If you have a prayer of finding the fourth runestone, you must overcome these ghoulish obstacles!
The Cemetery
You've proven yourself a worthy successor to those ancient druids who came before you. Now, however, you walk among the uneasy ancestors of the damned. Frightful warriors come back to life to fight once again—against you!
Horsemen and vultures compete to finish you off before the Warlock himself can! Yet you fight on, your quest bringing you to the inner sanctum of doom itself—the mausoleums and catacombs where the moldering bones of ancients bear witness to your valiant battle with a Water Demon, Ooze monsters, and, once again, the Warlock! It is among them that the fifth runestone is to be found.
The Mountains
High up in the dark and forbidding crags of a distant mountain range, a once vital monastery lays in ruins. To find the last runestone you must travel a great distance and face the most fearful foes of your quest. Dark forces are weaving the blackest magic to aid the Warlock and unleash the powers of doom.
First, you must battle across several mountains and bridges, some guarded by awful Dark Elves. This evil land is the Dragon's range, so mind ye well the sound of flapping wings! If you make it as far as the caves, you'll soon know the wrath of the Water Demon and other dark minions.
You somehow must make your way past this hazard in order to reach the ancient ruins that lie just ahead. It is here that the battle for the last runestone will be fought, and the fate of the future decided. Work well, my young friend. You would do well to fear what lies ahead!
The Underworld
In a land not of this world, all the forces of evil are summoned to wrest the stones from you. The Beast, a creature from the darkest nightmare, is ready to grasp your very soul to his foul purpose!
There may be other monsters to master, but they are only the servants of that spawn of pure evil, the Warlock. It is his raging power that you must conquer using every spell and bit of trickery you can command. At last, the world is almost free of this wickedness!