The Quest
In the black of night he stalks his unwitting victims with the passion of a prince and the grace of a wild animal. Able to assume the guise of everything from a shadow on the wall to a jagged-toothed wolf beast, he feeds on the living, sinking his pearly fangs into their fair throats for a drink of their life-giving serum.
For he is the Prince of Darkness—Count Dracula—and he's cast his hypnotic spell on your lovely mistress, Mina Murray. Now you, Jonathan Harker, must drive a stake through the heart of this vampire and save the fair Mina from eternal life as a vampiress.
The Journey to Castle Dracula—Night
On the way to Castle Dracula you'll have to make your way through mossy fields and jagged rock formations while fending off bats, spear wielding-henchmen and protruding skewers. And watch out for the Blue Dracula and his mighty whip.
Harker's Escape from the Castle—Dusk
You've made it to Dracula's library. Beware! Among the volumes of the Prince's favorite literature lurk more rats, bats, tarantulas and spindly skeletons.
Harker's Escape from the Castle—Night
Down in the cavernous vaults of Castle Dracula lurk venomous tarantulas, hordes of rats, hidden passageways, hovering walkways, protruding spears...and Dracula's fire-breathing dragon. Get past Dracula's blushing brides and you're home free.
The Journey to Civilization—Dusk
Venture into Dracula's barn and lasso some pretty lurid livestock including phantom horses, Molotov Cocktail-hurling henchmen, and of course, more rats.
The Journey to Civilization—Night
You made it! Now cross the moat and get ready for a petrified forest filled with rabid wolves, giant tarantulas and sword-fighting skeletons ready to dice you up.
Welcome to the convent. Hope you're not afraid of heights—the only way out of this lofty mess is to scale the walls and lay to rest stiletto-swinging sleepwalkers.
Welcome to the land of the unliving and young Prince Dracula. With secret passageways, high-voltage fireflies, ghastly zombies and a tarantula nest crawling with hairy arachnids...this forest is anything but enchanting!
Hillingham Estate—Dusk
This place needs an exorcism! Make it past the wild dogs, life-sucking bats, floating tables, and dematerialize a ghostly army of blade-carrying apparitions.
Hillingham Estate—Night
Nothing like an ancient cemetery to lift your spirits. Beware of Lucy while you make your way through haunting oak trees and come face to face with neck-biting bats, wicked ravens, scruffy henchmen and snarling wolves.
Down in the Hillingham cellar it's cold and foggy—the perfect climate for a carnivorous colony of the unliving, and Dracula in his wolf form.
The Trail to Carfax Abbey—Dusk
Neat looking place, but you wouldn't want to live here. Unless you don't mind rooming with a lively set of floating furniture and a schizo band of pipe-clutching henchmen.
The Trail to Carfax Abbey—Night
Make it past the chain gang of blade-wielding women and hatchet men, break through the vanishing pillars, catch a floating platform across the fiery pit, dodge flame balls...and Dracula is yours. But first defeat that giant guy in the straight jacket!
Only one more to go...after this! Gather your wits and prepare to go toe-to-talon and duel it out in the ruins of Carfax Abbey with Dracula in his bat form.
Transylvania: Castle Dracula—Dusk
At last—the Main Event. Welcome to the inner sanctum of Castle Dracula. There's only one way out...and that's up.
Use floating blocks to ride past nasty gargoyles then keep your balance and elude laser-spitting granite skulls, giant bats and the red armor-clad Dracula.