Starting the Game
Insert the Game Pak into your Super NES and turn the machine on. Press the start button during the title screens to toggle through them until you reach the Main Option Screen.
ESPN Sunday Night NFL features every team in both the AFC and NFC. Choose which team you (player 1), and your opponent (player 2 or the computer), will use at this stage.
If there is only one controller plugged in to the Super NES, player 2 is pre-set as a computer opponent.
Options Screens
Customize each game to your own style of play in this mode. You are given the following series of custom settings:
•
Play Mode: Single Game, 1994 Season, Random Season, Playoffs, Continue, Load Game, Save Game.
•
Player 1: Choices are Play at Home, Play Away, Coach at Home, Coach Away (You pick plays only), Computer at Home, Computer Away (Computer does everything for you).
•
Team 1: Choose which team you want to play. Each team shows a Skills Snapshot and which league and division it is in.
•
Player 2: Same options as above in 2-player game. Otherwise, the computer plays this opponent.
•
Team 2: Same options as above.
Game Modes
The options for playing are:
•
1 Player: One person competes against the computer controlled team at home or away.
•
Head to head: Player 1 vs. Player 2.
•
Player vs. Coach: Player 1 vs. Player 2. Both players choose the plays, but Player 2 (as Coach) has the computer execute the called plays.
•
Coach vs. Coach: Player 1 vs. Player 2. Both players only select the plays while the computer executes their choices automatically.
•
Coach vs. Computer: Player 1 vs. computer controlled team. Player 1 chooses the plays and the computer executes his selections.
At the top of the screen is the name of the stadium chosen for play and the surface of the playing field. These change as you play at home or away games. Some teams are known to perform better on turf than on grass.
Once your decisions are final, press the start button to move on to the next Options Menu.
Select Options Menu
The Select Options Menu screen offers the following choices to custom design your games:
•
Delay of Game: on/off. If you need more time to choose your plays/strategies, choose "off" to allow as much time as you need in-between plays. When this option is "on", the player will have 40 seconds to pick his play and get the play started.
•
Pass Interference: on/off. If you do not trust the referee's judgement, especially on those crucial pass plays, then turn the Pass Interference option off (all other penalties apply). If you want the game to run its course, then leave the Pass Interference option on.
•
Team Skills: Each team has a preset value for a variety of skill levels. If you leave this option at the "Real" setting, these options come in to play. If, however, you set this at "Even", then the competing teams will have even statistical weight.
•
Quarter Length: Set the time for each quarter at 5, 10, or 15 minutes of regulation play. Time Outs stop the clock until the ball is snapped on the following play. Press the start button to move to the next screen.
ESPN SportsCenter
Once you have determined the details of the game, Chris Berman will appear at the desk of ESPN SportsCenter to give you the details of the coming event. The mode that you chose to compete in determines the details of Chris' report.
In all cases the team stats will be displayed to inform you (and your opponent) of the relative strengths and weaknesses of each team. Once the reports are completed, you'll go to the stadium for the coin toss.
The visiting team gets to choose Heads or Tails for the toss. The winner of the coin toss decides whether to Kick Off or receive the ball. After this has been determined, the game begins.
The Kickoff
All the legendary moves and tactics that have been shown over the years on ESPN Sunday Night NFL are now yours to command. The Bump-and-Run Defense, the Halfback Option, the Fake-Punt Slant, and the Flea Flicker are all here to create the ultimate football challenge.
Unless there is a turnover, the receiving team begins the game on Offense and the kicking team begins at Defense. The Main Menu for plays appears between every down with the selection of plays.
In the 2-player mode, once a defensive play has been selected, the screen shows a background pattern until your opponent has made his offensive selection. If the player on offense finishes his selection before the defensive play has been chosen, the defender has to do a little scrambling.
Once the Offense has made their selection, the game shifts over to the field for the play. At this point, your skills as a player take over as you try to outwit and out-score your opponent. If you chose the Coach or Computer Mode of play, the game itself takes over here and runs the play without your input.
Offensive Rules
On Offense, you have four downs (series of plays) to advance the ball 10 yards. If you are successful, then you begin a new set of downs. Continue this process until you score a touchdown or a field goal.
If you are unsuccessful at making the 10 yard minimum by the fourth down and you are out of field goal range, it