Death's primary weapons are dual-wielded scythes (often traded in for better ones after time), along with various secondary melee weapons that provide a range of powerful but slow, or fast but lighter attacks. Attacks are based around striking, dodging, and blocking combined with a lock-on mechanic. Later abilities also offer ranged attacks or the option to summon ghouls that fight along and can be made to explode when their health is running low. The three main resources are health, wrath, and reaper, along with an overall experience meter. Wrath is used to activate special abilities and reaper allows Death to transform into his grim reaper form with much more powerful attacks. Just like the first game, there is a light role-playing element as experience contributes to eight statistics along with an overall class level. When leveling up, a skill point can be spent in two skill trees to open up new abilities. Resources and the currency are gained by defeating enemies, looting chests or from vendors, and new items are also found that way. Next to the customization page for the primary and secondary weapon, there are separate tabs for armor, boot glove, shoulder, and talisman. New moves also need to be bought. Death also discovers possessed weapons that can be upgraded by sacrificing lesser weapons. Another resource is discovered through bluestones, hidden in the world. There are three types and they can be combined to be sold in groups of three to a character called Blackroot for permanent upgrades and abilities.