Game Stages
The game features four stages, each ending with a boss battle. Gizmo will also encounter Gremlins throughout each stage.
Two bonus stages are included, one between Stage 1 and 2, and another between Stage 3 and 4. The gameplay content is identical in both bonus stages.
Stage Descriptions
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1 Inside the CATV Studio: MOHAWK
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2 Inside Genetics Lab: BAT GREMLIN
Gameplay Features
Damage
When Gizmo is hit by an enemy or barrier, he loses either one-eighth or one-fourth of his life gauge, depending on the type of enemy or barrier. One-eighth of the life gauge is equivalent to half of one of the four HEARTs displayed at the top of the screen.
If Gizmo falls to the bottom of the scroll, he loses one of his available lives.
Game Over
The game ends when Gizmo's three lives are depleted.
Game Continue
After the game ends, "CONTINUE" appears on the screen.
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To continue from where the game ended, move the cursor to "YES" and press the Start Button.
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To start the game over from the beginning, move the cursor to "NO" and press the Start Button.
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You can continue as many times as you wish.
Special-Effect Blocks and Obstacles
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Belt Conveyor: Gizmo is forced to move in the direction indicated by the arrow.
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Punch: Stepping on this block allows Gizmo to punch in two sideways directions.
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Pass-Through Block: Gizmo can travel behind this block or a wall of these blocks.
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Jumping Spring: Stepping on the spring allows Gizmo to jump higher than from the ground. With proper timing and pressing the [A] Button, he can jump even higher.
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Thorn: Touching this obstacle from any direction will injure Gizmo. He will lose half of one HEART each time he hits it.