Super Robot Taisen box art for GameBoy
Super Robot Taisen screenshot 3 for GameBoy
Super Robot Taisen screenshot 4 for GameBoy
Super Robot Taisen screenshot 5 for GameBoy
Super Robot Taisen title screen for GameBoy
Super Robot Taisen logo for GameBoy
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Super Robot Taisen

Super Robot Taisen

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(GameBoy - JP, Strategy)
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Developed_By:
WinkySoft
Published_By:
Banpresto
Released On:
20 Apr 1991
The very first installment of the Super Robot Taisen series is quite different from all of its successors; most notably, the robots are treated as sentient organisms, and all pilots are absent from the game. As the intro tells, they live on the planet of super robots, when a mysterious space creature known as Gil Gil Gan takes control of most of the planet's inhabitants and launches a destructive war.
The basic interface is like every other SRT game: your robots are placed out on a map grid with different terrain types. Placing the cursor above a robot and pushing a button brings up a menu with basic choices for movement, attack, status, and special options. A similar menu is displayed if you move your robot close to an enemy unit, offering options to attack, use spiritual powers, or negotiate. After all robots have moved, the turn is over, and the game switches to the enemy phase.
All robots are licensed from two parties only – Sunrise and Dynamic – and when starting the game you may choose to start with the Gundam team, the Mazinger team, or the Getter Robo team. One robot must be designated as the team leader, which allows you to upgrade its statistics with a number of points. If the leader robot is destroyed in battle, the game is over. Unlike later games, destroyed units are not repaired after a scenario is cleared, but may show up as an enemy unit later on. This puts a lot more emphasis on the negotiation command than later games, since a lot more enemy units may actually turn out to be friends.
Apart from HP, each unit has XP. Experience is gained for each enemy unit that is destroyed, and a level up adds to all aspects of your robot; speed, force, armor, HP, and SP. SP, or spiritual power, is like MP in conventional RPGs, allowing a unit-specific set of "spiritual commands" to be executed. These usually change game variables, such as force of attack, speed of dodging, or health. Health is otherwise regenerated by putting a unit in one of the bases spread out on each map. When first entering a base, you gain a power-up item. These are fitted to your robots between scenarios and include new weapons and shields.
Each battle is displayed as a small animation, but it is all very primitive compared to later games in the series, even on the Game Boy, with little movement apart from the bullets and lasers. Preceding each battle you have initiated yourself, you may choose your weapon. Weapons may be hand-to-hand or ranged. Ranged weapons are advantageous since your opponent may not fire back – this is true even of enemy units which possess ranged weapons of their own. All weapons have properties for their accuracy and power, which are altered according to the terrain and whether enemies are at sea, on the ground, or airborne.
Super Robot Taisen was released on April 20, 1991, for the Game Boy. It is a strategy game where you control robots in battles and must manage their health, experience, and spiritual power to succeed. With its unique interface and emphasis on negotiation, Super Robot Taisen offers a different take on the traditional robot battle genre.
EAN-13:
4983164730036 (Japan)
eBay Product ID:
56273005 (Japan)
Part #:
DMG-SZJ (Japan)
Nintendo Media PN:
DMG-SZJ-JPN (Japan)
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Number of Players Supported:
1-2 Players
Miscellaneous Attributes:
Battery Backed RAM, Game Link Cable
Prices as of 15 Sep 2026
Typical $34.78–$34.78 (last 90 days)
202220232024202520260204060800246VolumeComplete: $52.58Loose: $8.53
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