Detailed Game Controls
Acquiring Skills
As Leon battles his way through the castle, a variety of offensive and defensive skills can be learned. New skills are learned by satisfying specific conditions, such as attacking certain enemies.
The skills acquired by Leon can be checked on the status screen.
Starting the Game
The player assumes the role of Leon Belmont to rescue his betrothed, Sara Trantoul, who has been abducted by the vampire Walter Bernhard. Using a whip, sub-weapons, and relics, battle your way to your beloved in Walter's castle through five horrific areas of monsters and bosses.
After the introductory screens and prologue movie are displayed, the Title Screen will appear. Select CONTINUE, NEW GAME or OPTIONS.
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CONTINUE: Resume a previously saved CASTLEVANIA® LAMENT OF INNOCENCE™ game using data saved on a memory card [8MB] [for PlayStation®2].
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NOTE: The continue option will not appear on the Title Screen unless a saved game is stored on a memory card [8MB] [for PlayStation®2].
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NEW GAME: Start a new game from the beginning. You will be taken to a NAME ENTRY screen to enter a name of a save file. Subsequently, the FILE SELECT menu will be displayed to choose a save file. The game will begin after the save file is confirmed.
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OPTIONS: Adjust game settings. Follow the on-screen menus for additional information.
Saving the Game
During the quest, Leon will acquire new skills, items and abilities. It is possible to save the game on a memory card [8MB] [for PlayStation®2]. Depending on your available free space, you can create multiple save files.
Games can only be saved when Leon enters the Save Room. Leon must stand in the glowing circle near the statue. Follow the on-screen instructions to save your current game progress.
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NOTE: Save Rooms are clearly marked in red color on the map. Save Rooms will also restore Leon's HP to maximum. Game Screen Overview
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Damage given to the enemy
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Enemy Name: Skeleton Archer
Sub-Screen Overview
Access the sub-screen menu to review Leon's status, items and equipment by pressing the START button. Various information, including Leon's status parameters, money in possession and game options can be examined on this screen.
Move the cursor to equipment icons to check the names and descriptions of equipment. Move the cursor to Leon Belmont to check your play record. Some aspects of your play record are required for unlocking certain moves, so be sure to save your games.
Status Parameters
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HP: "Hit Points" are a measure of Leon's remaining HEALTH. Leon sustains damage when he is hit by an enemy attack or trap. The game is over when the HP gauge drops to zero. HP may be restored by some items. HP are fully restored in the Save Rooms.
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MP: "Magic Points" are a measure of Leon's MAGICAL ENERGY. This magical energy is used to power relics which can unleash damaging attacks on enemies. When magical energy is used, the gauge will begin to decrease. MP can be restored by guarding against special attacks from enemies.
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Hearts: "Hearts" are a measure of Leon's stored energy for using sub-weapons. In addition to sub-weapons, attacks powered up by using an Orb also use hearts. The amount of hearts consumed will vary depending on the sub-weapon and/or attack move. Hearts can be earned by destroying enemies and breaking open candle stands scattered through the castle.
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Big Heart: Worth the value of 10 hearts.
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Small Heart: Worth the value of 2 hearts.
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Atk: Leon's attacking strength with the whip.
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Def: Leon's defensive rating. This figure indicates how much damage is minimized in percents. For example, "5" means a 5% reduction in damage.
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Con: A numerical rating of Leon's CONSTITUTION. This attribute influences Leon's ability to recover from afflictions such as poisoning or curse. A higher rating results in a faster recovery.
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Int: A numerical rating of Leon's INTELLIGENCE. This attribute influences the attacking strength of sub-weapons.
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Lck: A numerical rating of Leon's LUCK. This attribute influences the likelihood of enemies dropping valuable or important items helpful to Leon's quest.
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Status: An indication of Leon's body status. Body status is rated according to the following categories:
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Good: Leon's body and overall health is functioning normally.
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Poison: Leon's body is POISONED, resulting in decreased body functionality. Leon will sustain 1 HP of damage regularly over a set amount of time and his movements will be interrupted by painful spasms. POISON may be neutralized by drinking SERUM. Without SERUM, Leon will slowly recover from the effects of POISON. •
Curse: Leon's body is CURSED, resulting in an inability to use spells or special attacks. Using UNCURSE POTIONS will dispel a CURSE, but even without UNCURSE POTIONS, Leon will slowly recover from the effects of CURSE.
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Stone: Leon's body has been TURNED TO STONE and is unable to move or defend from enemy attacks. Escape this condition by jiggling the left analog stick. The faster you react influences Leon