Introduction
*Barbie™ Groovy Games* features a collection of nine popular, classic mini-games. Barbie™ is ready to explore various locations for fun, such as the beach, park, disco, and ice cream parlor. You can play with Barbie™ or one of her six closest friends, or challenge a friend in multiplayer mode for on-the-go entertainment.
Getting Started
1. Ensure the Game Boy® Advance POWER switch is OFF.
2. Insert the *Barbie™ Groovy Games* Game Pak into the system.
3. Turn the POWER switch ON.
4. Press START on the title screen to access the Main Menu.
Main Menu Options
Use the Control Pad Left-Right arrows to steer the wheel and highlight options, then press the A Button to confirm.
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1 Player: Play on your own or against the Game Boy® Advance in 2-player games like checkers.
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2 Players: Take turns with another person using the Game Boy® Advance.
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Select from Barbie™ and six of her best friends. Scroll through the list and press the A Button to select.
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Drive around town to find a game. The game's location is visible through the car's windshield. Steer to the desired location and press the A Button.
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Choose a Level of Difficulty
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Select from Easy, Medium, or Hard. Highlight the level and press the A Button.
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Choose to start immediately or read the instructions.
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Start Game: Begins the selected game.
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How to Play: Displays game controls and rules.
Pause Menu
Press START during gameplay to open the Pause Menu. Use the Control Pad Up-Down arrows to select:
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Continue: Resume the current game.
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Restart: Return to the beginning of the game.
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Exit: Return to the car to select a new game.
Play Again?
When a game ends, you will be asked if you want to play again.
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Yes: The game resets for a new round.
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No: Return to the car to choose another location.
D.J. Booth at the Record Store
*Goal:* Match CDs with their correct cases. Each match is worth 10 points. The winner is the player with the most points after all matches are made.
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Control Pad Up-Down, Left-Right: Choose a CD or CD case.
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A Button: Flip over the CD or CD case.
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Wild: The matching case is automatically shown, awarding 10 points and a free turn. A second Wild item awards a 10-point bonus and another free turn.
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Jinx: If you find the matching case for a Jinx CD, you can jinx another CD. The player who picks the jinxed CD later loses 10 points and their turn ends.
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Mix: All remaining CDs and cases are mixed up. Making a match during a Mix play awards an additional 10-point bonus.
Tic-Tac-Toe at the Park
*Goal:* Get three items of the same kind in a row (up-down, left-right, or diagonally).
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Control Pad Up-Down, Left-Right: Select a square.
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A Button: Place the butterfly or flower.
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Gameplay: Choose between blooming flowers or fluttering butterflies to place on the grid.
Four Scoops at the Ice Cream Parlor
*Goal:* Stack ice cream to get four scoops of the same flavor in a row (up-down, left-right, or diagonally).
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Control Pad Up-Down, Left-Right: Move the ice cream scoop.
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A Button: Drop the ice cream.
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Gameplay: First, choose a flavor. Then, stack scoops to form a matching row.
Bubble Pop (Implied from content)
*Note: The following rules describe a bubble-popping mini-game.*
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Small hearts: 25 points.
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Medium hearts: 50 points.
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Large hearts: 75 points.
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Orange Star Bubble: Pops all bubbles touching it, regardless of color.
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Purple Star Bubble: Pops all bubbles in that row.
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Turns switch when the screen is full.
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The player with the most points wins.
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Reaching a score of 10,000 beats the game.
Checkers at the Beach
*Goal:* Make all of your friend's checkers disappear, or trap them so they have no empty squares to move into.
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Control Pad Up-Down, Left-Right: Choose a checker.
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A Button: Confirm the selection.
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Control Pad Up-Down, Left-Right: Choose a destination square.
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A Button: Place the checker.
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Move forward diagonally one square at a time onto an empty square.
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The arrow turns green when a valid move is selected; red when there is no valid move.
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If you can jump an opponent's checker, you must do