Kombat Modes
There are three modes of Kombat on the Mode Select Screen: Mortal Kombat (for 1-player versus the computer), as well as 1 on 1 Kombat and 2 on 2 Kombat (for 2-players using the Game Boy® Advance Game Link® Cable). Any of these options will send you to the Fighter Select Screen, which has pictures of all the warriors available to a player. The Mortal Kombat mode will allow you to choose one Fighter per player. The 2 Player modes will allow you to link up your Game Boy® Advance with a friend and compete with one another. Use the Control Pad to move the colored frame onto the Fighter(s) of your choice. Press the A Button to select your Fighter(s) and begin your Kombat!
Choose Your Destiny
Once you have chosen your fighter in the 1-Player Mortal Kombat mode, you will be transported to the Choose Your Destiny screen. Press the Control Pad Left or Right to toggle between the columns: Novice, Warrior, Master or Grand Master. Press the A Button to select. You will see a large column scrolling with the characters' faces. After you win a bout, you'll return to the Destiny Screen, where your character's face will move up on the column next to your next opponent. Each column signifies a different level of difficulty, so each contains a different selection of opponents.
Try to defeat all of the opponents on each column, then continue to the next level of opponents.
Fighting Summary
The Tournament first tests a Warrior's fighting skills by pitting him against other tournament challengers. In all Mortal Kombat battles, meters in the upper part of the screen measure the health of each warrior. Keep your eye on them! The meters begin each round indicating the Warrior's health is at 100%, but they are reduced with each blow taken. The amount of reduction depends both on the type of hit and whether or not it was blocked. When a Warrior's health meter runs out, he/she is knocked out and the round goes to the opponent.
If time is up before either combatant is knocked out, the warrior with fewer injuries is declared the victor. The first warrior to win two rounds takes the match and moves on to the next opponent.
Basic Moves
The best way to begin your training is with the fundamental moves: kicks, punches, crouches, jumps and blocks. These moves may seem trivial compared to powerful and acrobatic moves like the flying kick. However, knowing how to stop, avoid or counteract a flying kick can be far more useful than knowing how to land one.
These fundamental moves are the foundation for both a strong defense and a potent offense. The L Button (RUN) is especially powerful. No longer can a foe hide by backing off.
To Run, hold the L Button while pressing Forward on the Control Pad.