Starting a Game
Insert the Game Pak into the Game Boy® Advance and turn the power on. Press START at the title screen to enter the Start Screen.
Use the +Control Pad to select either New Game or Continue, then press the A Button to confirm your selection. To begin a new game, select New Game and confirm your selection.
You will also be asked to select a save game slot at this time. To continue a saved game, select Continue at the Start Screen and press the A Button.
Progress saves automatically after completing each area by capturing all creatures and items. This saves to the slot selected at the start of the game.
Diver Dan: Swimming with the Fish
The Fish has been kidnapped and is trapped inside his fishbowl. It is up to Diver Dan, equipped with the Bubble Buster, to swim through wacky underwater worlds and rescue the Fish.
Controls
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Move Diver Dan: Use the +Control Pad.
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Use Bubble Buster: Press the A Button.
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Hit Objects Below Diver Dan: Press the B Button.
Maneuver Diver Dan over the Treasure Chests to replenish his air supply.
The House is a Mess
Now that the house is a mess, playing as The Cat, you must clear the Living Room, Kitchen, Bathroom, Bedroom, and Attic in order to beat the game. Each hallway starts with the first room open.
You have to clear all of the creatures running around the room. Only then will the next door open. Once all the rooms are cleared, you win the game!
Room Contents
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Living Room: Grandfather Clock, Stereo Level, and Diver Dan Fish Tank.
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Kitchen: Refrigerator, countertops, and Diver Dan Sink.
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Bathroom: Plumbing World, Medicine Cabinet, and Diver Dan Tub.
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Bedroom: Toy Box, Bunk Beds, and Diver Dan Gold Fish.
Collectibles
Collectibles are hidden throughout each level, and it is up to the Cat in the Hat to gather them all up.
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Entertainment Center: Tiny GBAs.
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Fridge: Ice Cream Cones.
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Kitchen Counter: Coffee Mugs.
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Plumbing: Water Buckets.
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Medicine Cabinet: Tooth Brushes.
The Crab Lock
The Crab Lock has broken into four pieces, and it is up to The Cat in the Hat to get them back. Without the lock, the Crate cannot be sealed and the house will remain a mess. The bosses and two of the Diver Dan levels have the pieces, but which ones? It is not necessary to finish the game 100%. If you collect the four pieces of the lock, the game is over.
Sally's PDA
The PDA allows you to track how many creatures and collectibles are left in each level. After you have cleared all of the creatures from each level, you will be allowed to continue on to the next area of the house.
Press START to go to the Pause Menu and select PDA.