Color of War
A battle rages between good and evil, Green and Tan, in a world different from our own.
Nations at War
General Plastro, an insidious dictator, rules the Tan nation with a plastic fist. He is close to ruling the entire Plastic World.
The brave Green Army, though outnumbered 50-1, stands in his way. Sergeant Hawk (Sarge), a one-man wrecking ball, leads the elite Bravo Company Commandos.
Sarge, trained by Colonel Grimm, and his Commandos have thwarted Plastro's plans for world domination until now.
Sneak Attack!
General Plastro doesn't believe in fighting fair. Sarge wakes up to a sneak attack on Bravo Company HQ.
After fighting off the Tan forces and getting Colonel Grimm to safety, Sarge discovers Plastro has captured the five Bravo Company Commandos. Sarge must rescue them before it's too late.
Even Vikki Grimm, the Green nation's star reporter and Colonel Grimm's daughter, has no information on their whereabouts.
Gates to Another World
Plastro and his evil Tan scientists have discovered mysterious devices called Portals. These Portals offer passage to another dimension.
This strange land contains weapons of awesome power, previously unseen by plastic soldiers. General Plastro plans to hide the kidnapped Bravo Company Commandos in this new world while his men seek new weapons against the Green Army.
A Desperate Gamble
Can Sarge, alone and outnumbered, survive long enough to rescue his men, shut down Plastro's Portals, and halt the Tan army's attack?
What about the awesome new weapons Plastro is mobilizing from the other dimension, like the dreaded V-Bot? Sarge has to move fast, especially since Vikki Grimm, his true love, is about to be dragged into the conflict.
It's a one in a million shot, but Sarge is the toughest plastic soldier in the Green Army and loves a challenge. Knowing General Plastro, he'll get one. Sarge had better be on guard for more nasty surprises on his road to victory!
Missions
Attack
The Tan Army raids the Green base in an early morning surprise attack.
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Fight off the Tan forces and rescue Colonel Grimm.
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Watch out for heavy fire and mine fields as you escort Colonel Grimm to the evacuation location.
Blue Spy
A Blue Spy hides in a small town.
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Sarge must find and capture him.
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The information he possesses could reveal Plastro's master plan to destroy the Green Army.
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Sarge's search will take him beyond the world he knows.
The Other World
The Blue Spy is scummier than a bathtub ring, but if Sarge can get him out alive, he'll reveal Plastro's master plan.
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Walk carefully around the bathtub to protect him.
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The Tan forces know he carries valuable information. An assassination attempt is certain.
Riff
Riff is Sarge's favorite Bazooka Man and a POW.
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Sarge must take out the perimeter defenses and infiltrate the base.
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Rescue Riff before he's destroyed by Plastro's super weapon.
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Once rescued, Sarge must escort Riff back to the evacuation location.
Hoover
The Forest is crawling with Tan snipers and ambushes.
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Sarge needs to be extra careful as he searches for Hoover, the squad's Minesweeper.
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If Sarge can rescue Hoover and keep him alive, he'll lead him to one of the mysterious Portals.
Thick
Sarge returns to the alternate world to find and rescue Thick, the squad's less than brilliant M-60 Machine Gunner.
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Killer ants team up with the Tan Army to stop him.
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Strands of grass block your shots and tanks patrol the flower beds as Sarge makes his way through the Garden.
Snow
Sarge is air dropped under cover of darkness to infiltrate the Tan's snowy mountain POW compound.
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A giant electrical Bug Zapper fence must be turned off before Sarge can gain entry.
Shrap
Plastro is experimenting with a sinister device, and Shrap, the squad's Mortar Man, is the next test subject.
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Sarge will have a limited amount of time to rescue Shrap.
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Escort him to the helicopter evacuation location.
Fort Plastro
Sarge is a one-man invasion force.
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Break into Plastro's impenetrable fortress.
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Turn off the Bug Zapper fence that protects the fortress perimeter.
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Once inside, Sarge will need to fight to get to the Portal.
Scorch
The Portal takes Sarge to our world.
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Sarge will need to fight his way across the backyard to the dog house.
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Rescue Scorch, the squad's Flamethrower man.
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Escort Scorch to another Portal so they can get back home to the plastic world.
Showdown
Sarge sneaks back into Plastro's island fortress.
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Smash the fortress defenses and open the main gate for the Green invasion force.
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Do this before Plastro releases his dreaded V-Bots.
Sandbox
The Sandbox is a desert deathtrap for a plastic soldier.
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Riflemen fire from high sandcastle parapets.
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An ambush could be waiting behind any building block or bucket.
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Sarge must fight his way through Plastro's elite guards to find a skyrocket.
Kitchen
Plastro's forces are holding Vikki Grimm.
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Sarge must survive the battle of the counter top