SETTING UP
Set up your Console according to the instructions in its Instruction Manual. Insert the COLONY WARS RED SUN disc and close the disc cover.
Turn the Console ON at the POWER button. It is advised that you do not insert or remove peripherals or MEMORY CARDS once the power is turned on.
Make sure there are enough free blocks on your MEMORY CARD before commencing play.
PLEASE NOTE
All screenshots for this manual have been taken from the English version of this game. Some screenshots might have been taken from pre-completion screens that differ slightly from those in the finished game.
There are a number of cinematic sequences throughout COLONY WARS RED SUN, which can be skipped by pressing the R button or the X button.
Console Top View
Console Front View
USING MENU SCREENS
Use the directional buttons to highlight an option, then press the button to confirm. To return to the previous menu screen without accepting any options changes, press the button.
GETTING STARTED
After a short introductory movie, the Main Menu will be displayed.
MAIN MENU
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TRAINING MISSIONS: go to Training Missions Menu
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OPTIONS: go to Options Menu
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RESTART GAME: use this option to begin again
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CREDITS: view the team credits
LOGON MENU
MISSION SELECTION
For each solar system, the available missions will be displayed on the bars in the top right hand corner of the screen. You can attempt any of these missions in any order. As you complete each assignment, more missions will be displayed, until the amount of work available in that solar system has dried up, or you have moved on.
Press the button on any of the mission bars to receive a full Mission Brief, which will be displayed in the left-hand box. The Mission Brief gives you all the information you need to complete the mission. Your mission objectives will be highlighted. Allies or enemies will be displayed in the lower box with a reference picture and extra information.
Select <<LAUNCH>> to commence your chosen mission. Select <<DECLINE MISSION>> if you do not wish to engage in combat. Select <<PAUSE BRIEF>> to stop the briefing text mid-flow.
Select <<CONTINUE>> to resume the briefing text flow. Select <<RESET BRIEF>> to read the mission brief again from the start. In assignments that require specific equipment, you will need those items before you can begin the mission. Declining the mission will allow you to leave the Mission Selection screen, purchase the required items in the Upgrade Parts screen, and then return.
Your Credits (CR) are displayed to the left of the mission bars. The figures represent the contract price that you will be paid on successful completion of the mission. During the game, The General will act as your guide. He will prompt you and advise you. Certain missions will feature The General's Engram Link, in the bottom left box. These missions will bring you closer to your eventual destiny, but they are more challenging and should only be attempted when you are confident that you have enough experience and equipment to make your mark.
UPGRADE PARTS
When the money you earn from competing missions starts to roll in, you can upgrade certain parts of your craft for superior performance. On each craft, you have access to a number of 'hard-points'. You can attach weapons to the hard-points. The better the craft, the more hard-points it will possess and the greater choice you will have when it comes to attaching weapons and upgrades.
The left-hand box contains a number of circles that represent the available hard-points for your craft (these vary from ship to ship). If they are in use, they will show an item icon and the item name. Your available credits are displayed in the bottom right.
Select <<VIEW STOCK ITEMS>> to display the items available to buy. These items change as you progress from system to system and their availability is affected by your rating. Toggle left and right to show the different items, their name, description and price. You cannot buy or sell in this mode so press the button to exit.
To sell an item from a hard-point, select <<SELL HARDPOINT ITEM>>. The first hard-point will then flash and the sale value will be shown in the box at the bottom. Toggle left and right through the hard-points until you reach one you want to sell and press the button to sell it. The credits will then be deposited in your account.
To buy an item select <<EQUIP HARDPOINT ITEM>>. The first hard-point will flash. Toggle left and right through the hard points to equip a hard-point and press the button to access the menu of available items you can equip to it.
Toggle left and right to select the item and press the button to buy it. If you don't have the available funds to buy an item, the price will be displayed in red and you will not be able to select the item.
NOTE
Missiles/torpedoes/flares are a special case. Multiple missiles of the same type can occupy one hard-point, so you can equip a hard-point which has a type of missile in it by simply pressing the button for each additional missile. The cost of any items bought are deducted from your credits and the item appears on the hard-point.
You can then toggle to the next hard-point to buy more items.