GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on.
Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the ESPN NBA 2NIGHT disc on the disc tray with the label side facing up. Press the open button again and the disc tray will close.
Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
MEMORY CARDS
To save game settings and progress, insert a MEMORY CARD (8MB) (for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2. You can load saved game data from the same card, or from any MEMORY CARD (8MB) (for PlayStation®2) containing previously saved games.
For more information, see "Saving & Loading" on page 23.
NBA 2NIGHT Rules
The NBA 2NIGHT rules are the same as regulation NBA rules. You can also enable/disable some of the rules in Options Mode. For more information, see "Rule Settings" on page 15.
GAME TIME
A game is composed of 4 quarters. The winner is determined based on the total scores after 4 quarters. If the fourth quarter ends in a tie, the game continues into overtime. The overtime period is repeated until one team wins.
SCORING
Teams can shoot either 3-point shots or 2-point shots. They receive 3 points for successful shots taken from outside the 3-point line and 2 points for successful shots taken from inside the 3-point line.
OUT-OF-BOUNDS
An out-of-bounds occurs when the ball touches the court outside the side line or end line. When a team loses the ball out-of-bounds, possession passes to the opposing team. The game is continued with the opposing team throwing the ball in from the point where it went out-of-bounds.
VIOLATIONS
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SHOT CLOCK VIOLATION: If the offensive team fails to shoot the ball within 24 seconds, possession passes to the opposing team. Further, if the defender fouls an offensive player with less than 14 seconds on the shot clock, the clock is reset to 14 seconds.
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10-SECOND VIOLATION: If the team possessing the ball fails to move the ball to the opponent's side of the court within 10 seconds, possession passes to the opposing team.
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5-SECOND VIOLATION: If a team fails to throw in the ball within 5 seconds, the opposing team gains possession of the ball. Possession is also awarded to the opposing team if an offensive player dribbles the ball with his back to the basket inside the plane of the free throw line for more than 5 seconds.
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3-SECOND VIOLATION: If a player remains within the point on the opponent's side of the court for 3 seconds, the opposing team gains possession of the ball.
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BACK COURT VIOLATION: If the offensive team moves the ball to the opponent's side of the court and then back to its own side, the opposing team is awarded possession of the ball.
TIMEOUTS
When players are substituted, the changes take effect when play resumes after a timeout. Timeouts also allow players to recover some of their stamina. In regulation play, each team can take a total of 6 timeouts.
However, a team can take only 3 timeouts in the fourth quarter. In overtime periods, each team can take a total of 3 timeouts, regardless of whether it had timeouts left at the end of regulation play. Only the team in possession (the offensive team) can call a timeout.
FOULS
A defensive foul is charged for defending against an offensive player too aggressively or contacting an offensive player with the arm inside the plane of the free throw line. If the offensive player is in the act of shooting, he is awarded free throws.
Offensive fouls are charged when the offensive player is too aggressive. Fouls committed on offense always result in the opposing team gaining possession.
FREE THROWS
When a player is fouled during the act of shooting, that player is awarded free throw shots. If the player's shot at the time of the foul is good, the basket is counted and the player is awarded one additional shot from the free throw line.
If the player's shot at the time of the foul is not good, the player is awarded 2 free throws if the shot was inside the 3-point line or 3 free throws if the shot was outside the 3-point line.
FOULING OUT
A player who is charged with a total of 6 personal fouls is ejected and not allowed to return during that game.
MAIN MENU
When the Title screen appears, press the START button to view the Main Menu. Choose a mode with the directional buttons and enter your selection with the X button. Cancel with the ● button.
EXHIBITION
Select any 2 teams from the 29 teams available. Up to 8 players can participate simultaneously using a Multitap (for PlayStation™2). See "Exhibition