Spyro's Health
Spyro starts with five lives, and each life has four hit points. Every time Spyro is injured, he loses one hit point.
If Spyro takes four hits, he returns to the last point where Zoe zapped him and loses one life. If Spyro loses all his lives, the game is over. To see Spyro's lives, press START to pause the game. Press START again, and the number of lives will appear at the top center of the screen.
Sparx's Health
You can gauge Sparx's health by his color: •
Blue - Spyro, I feel a little funny.
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Green - Down, but not out.
Talking
Try to talk to everyone you see standing around, except enemies. To start a conversation, move close to them and press the button. Press the button again to continue the conversation. They may give you valuable information.
Throughout the Dragon Realms, beings will ask questions. Sometimes they want you to answer. When the Question prompt appears, press the left analog stick down and then the button to answer YES or NO.
Fodder
Little creatures like sheep, ducks, frogs, and bunnies scamper around the Dragon Realms. These are dragonfly snacks that nourish Sparx and keep him at full health to protect Spyro. When you see these creatures, chase them down and hit them with a charge or flame. Each time Spyro catches one, it releases a butterfly, which Sparx quickly snaps up to restore his health. When Spyro catches 10 such creatures, he gains one life. The sparkling butterfly in the bottle is a rare and happy find. Bash it, and Spyro will get a full life, while Sparx will be returned to full health. The Atlas
The atlas is a log of all your accomplishments in the Dragon Realms.
Use the atlas to:
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Keep track of your dragonfly and gem count or see how many are left to find.
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See which special tasks you have accomplished in each realm.
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See what percentage of the adventure you have completed in each realm or world.
Atlas Navigation
Open the atlas through the Pause Menu (START button), or by pressing the SELECT button. Pressing SELECT will take you directly to the page in the atlas of the realm you are currently in.
When the atlas is opened, you can see all the worlds you have visited or will visit listed on the left. On the right page is the number of gems and dragonflies to be found in each realm and the number you have already collected.
At the bottom is the total gem and dragonfly count for all of the realms and the percentage of the whole adventure you have completed.
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Turn the page by pressing the directional buttons or the left analog stick. The following pages are for the current world. Visited realms are written in yellow. Realms you haven't visited yet are in blue.
Atlas Examples
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Dragonfly Dojo 300/800 25/20
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Crop Circle Country 700/700 25/28
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Luau Island 799/800 20/28
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Monkey Monastery 779/800 8/25
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Honey Marsh 880/900 28/20
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Thieves Den 800/800 3/20
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Jurassic Jungle 693/700 20/20
The Pause Menu
Press the START button during game play to open the Pause Menu and view the following options:
Return to play.
View your progress through the Forgotten Worlds.
Press the directional buttons up/down to select an option and left/right to change the setting. Select the BACK button and press the button to close a screen.
Save your progress through the game. When you return, Spyro will continue from the last Realm you were playing at the time of the Save.
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Camera - Set the camera to PASSIVE or ACTIVE. In Passive mode, you control the camera swings by using the right analog stick. In Active mode, the computer swings the camera for you.
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Vibration - Set the Vibration function on your analog controller On/Off.
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Horizontal - Adjust the screen image right or left.
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Vertical - Adjust the screen image up or down.
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Widescreen 16 x 9 - Change aspect ratio to 16 x 9 for widescreen TVs.
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Hints - Here you can turn Sparx's hints on or off. •
Back - Select this and press the button to return to the Pause Menu.
Adjust Sound and Music Volume. Toggle voice-overs On/Off. Set the speakers to STEREO or MONO.
At any point in the game, this option will show you what the controls are for the challenge or character you are currently playing.
Return to the Title screen.
Saving Data
If you have a memory card (8MB) (for PlayStation®2) inserted in