The game offers three skills trees: fighter, ranger, and pyromancer. Each tree has its own abilities, such as the fighter path which focuses on melee combat with swords, axes, and warhammers. Vulcan can chain together attacks into combos and needs to dodge and parry incoming attacks. The ranger path introduces stealthy gameplay, offering twin daggers or spells that slow down time for enemies. The pyromancer path delves into fire powers, providing all kinds of spells, explosives, traps, and weapons enhanced with fire. The skills are divided into four tiers: novice, amateur, expert, and master - narrowing the choices with each new tier. All paths lead to an ultimate ability.
The game is structured around smaller hubs, one for each chapter, offering freedom to explore and do quests in any order until the entire hub is complete. The mini-map in the bottom right corner helps navigate areas.