Let's Go Bowling - Gazoo Style
Fred and Barney need to practice for their bowling tournament. Gazoo transforms the town into twelve giant bowling lanes. Bowling balls become bowling shells, allowing characters to ride them.
You can play as Fred, Barney, Bamm-Bamm, Pebbles, or Dino. Ride through Bedrock, knock over bowling pins, and collect items. Watch out for obstacles like lava pools and troublesome animals.
Qualify for bonus lanes and find the hidden lane. Playing on Medium and Hard difficulty levels unlocks additional lanes not available on Easy.
How Does the Game Work?
Bedrock Bowling is enjoyable for all skill levels and can be played alone or with up to three friends. Gazoo provides hints and a picture of each new lane.
To win, achieve the best score by hitting bowling pins, gems, and birds. All lanes, except bonus lanes, have an early and late finish line.
Your turn ends at the early finish line if you don't collect all three Dodo birds. Collecting all three Dodo birds grants "extended play," allowing you to play an additional section of the lane for more pins and gems.
Bonus Lane Qualification
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The Rubble's Backyard Pool Bonus lane: Get "extended play" in each of the first four lanes.
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Water Buffalo Lodge Bonus lane: Get "extended play" in lanes six through nine.
Bonus lanes have a time limit, so collect items quickly.
Steering and Control
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Use the right and left directional buttons to maneuver through the lane.
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Use the up and down directional buttons on the Pool and Lodge Bonus lanes for 360-degree movement.
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The X button is "turbo" speed.
Difficulty Levels
Choose from Easy, Medium, and Hard. The placement of pins, gems, and birds becomes more difficult with higher settings.
If playing with others, scores are calculated based on the easiest level selected by any player, even if players choose different difficulties. Greater difficulty levels offer bigger rewards.
Easy
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Bedrock Bowling starts at this level by default unless changed in the Options menu.
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Invisible guardrails are present in dangerous areas.
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Pins and collectibles are relatively easy to get.
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Players get two rolls per lane. After two rolls, you move to the next lane.
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When playing with a friend, the winner is determined by total points.
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Two bonus lanes (Pool and Lodge) are available if you achieve "extended play" in previous lanes.
Medium
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Invisible guardrails are present in most dangerous places, but not every turn.
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Pins and collectibles are somewhat difficult to get.
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Players get two rolls per lane. After two rolls, you move to the next lane.
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An extra lane, Zetox, is available at this difficulty.
Hard
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Almost no invisible guardrails.
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Pins and collectibles are harder to get.
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Players start with two rolls per lane. If you gutter-ball twice on a lane, your game ends.
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Pool and Lodge bonus lanes are available if qualified, but with less time.
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Zetox is available after completing the first ten lanes.
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If you collect all birds in the entire game, Gazoo sends you to his secret lane on his Asteroid.
Bowling Pins, Bonus Creatures & Collectible Gem Stones
The game offers three categories of items to collect for points:
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Most important to collect.
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Hit them like in regular bowling.
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Less common and harder to hit than pins.
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Requires skill or help from animals/machines.
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Hitting all three in a lane qualifies for "extended play."
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Found throughout the lanes for extra points.
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Collect Gazoo in the lane for extra bonus points.
Road Signs
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Indicate the direction the lane turns.
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Allows movement in all directions: right, left, up, and down.
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Explore these lanes for pins and gems.
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The Rubbles' Backyard Pool and Water Buffalo Lodge allow 360-degree navigation.
Hazards
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Usually causes a gutter-ball, unless there's a bridge or it's a geyser.
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Geysers and Mammoth waterspouts will lift you up.
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Lava ponds and sulfur pits
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Will cause a gutter-ball.
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Most will push and shove you, sometimes off the lane.
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Usually a hindrance, propelling you unpredictably.
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Can sometimes be helpful.
Scoring
Your total game score is the sum of scores from each lane. A Score Screen appears after each lane.
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If playing alone, press X to go to the next lane.
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If playing with others, it's the next person's turn.
You get a second roll (spare) if you don't finish a lane in one roll.
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In Easy or Medium difficulty, your turn for that lane ends if you run out of rolls, and you continue to the next lane.
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In Hard difficulty, your game ends if you gutter-ball twice in the same lane. You'll see your lane score, then the