Setting Up Your System
Set up your PlayStation®2 computer entertainment system according to its Instruction Manual. Ensure the MAIN POWER switch is ON.
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When the power indicator lights up, press the OPEN button to open the disc tray.
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Place the Armored Core®: Last Raven disc on the disc tray with the label side facing up.
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Press the OPEN button again to close the disc tray.
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Attach game controllers and other peripherals as appropriate.
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Follow on-screen instructions and refer to this manual for software usage information.
Starting a Game
Title Screen Options
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New Game: Start a new game without using converted or previously saved data.
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Load Game: Load saved game data and resume playing.
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Versus: Compete in head-to-head battles against other players, COM opponents, or a combination. Up to four players can participate.
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Replay: View saved replay data.
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Convert: Load saved data from Armored Core: Nexus or Armored Core: Nine Breaker for use in this title.
Data Conversion Notes
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Only parts available in your Armored Core: Nexus or Armored Core: Nine Breaker Garage are carried over.
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Parts never earned, discovered, or purchased from the shop in Armored Core: Nexus or Armored Core: Nine Breaker do not carry over.
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Tuned parts are reverted to their default status.
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All converted parts are considered "Used" and have a reduced sell price.
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Credits are not carried over.
Game Flow
Clearing Missions
Mission Success
Successful mission completion requires fulfilling the objective(s) outlined in the mission briefing (e.g., destroying all designated targets). In some missions, the reward varies depending on whether certain conditions are met. Try different approaches when attempting mission assignments.
Mission Failure
Mission assignments are logged as failures when any of the following occur:
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AC DESTRUCTION: Occurs when the AC unit sustains enough damage to reduce its AP to 0.
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LEAVING AREA OF OPERATIONS: Occurs when the AC unit crosses over the designated mission area boundaries (indicated by red lines on the radar display). Some missions have vertical area boundaries not indicated on the radar.
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QUITTING MISSION: Purposely quitting a mission (pressing the START button and confirming) also counts as a mission failure.
Game Over
The following options are available upon failing a mission:
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RETRY MISSION: Resume game from the point before commencing the latest mission.
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RESTART GAME: Restart the game's missions from the beginning. All credits and acquired parts are retained.
Income and Expense Report
The mission income and expense report is displayed after every successful mission completion. This report details the reward received as well as any costs incurred.
Garage
AC Composition
AC units are assembled in the Garage using parts from the categories listed below.
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HEAD: The head part houses computer, radar, and sensor functions. Availability and performance vary by part.
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CORE: The core is the cornerstone of all AC designs and houses the generator, radiator, FCS, and optional parts. Core parts come in three varieties: standard (no OB or EO functions), OB (over boost) function enabled, and EO (exceed orbit) function enabled.
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ARMS: Arm parts come in two varieties: arms on which weapons can be mounted and arms that are weapons themselves. A blade's offensive capability changes depending on the equipped arm part due to parameter differences.
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LEGS: Leg parts are available in five types: humanoid, reverse-joint, quad-leg, tank, and hover. The leg type determines if an AC will be light and agile, heavy and slow, or in between. Leg selection also influences the usage of certain weapons.
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BOOSTER: Boosters determine an AC unit's dash speed and flight capabilities. Higher boost power allows faster travel.
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FCS (Fire Control System): The FCS works with equipped weapons and is key in determining target acquisition speed, effective lock-on range, and total possible lock-ons when using missiles.
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GENERATOR: A critical piece of equipment, the generator supplies power to all equipped parts and determines energy gauge capacity. This part directly impacts boost and energy weapon usage, so choose carefully.
Garage - Continued
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RADIATOR: The radiator regulates an AC's temperature levels, which rise when boosters are used or the unit sustains damage. It helps prevent AP loss from overheating by offsetting temperature increases.
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INSIDE: Inside parts install directly in an AC's shoulders and expand a unit's offensive and defensive capabilities. This category includes decoy dispensers, floating mines, and rocket launchers.
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EXTENSION: Extension parts are equipped on the sides of an AC's arms and enhance a unit's offensive and defensive capabilities. This category includes boosters, interlocking missiles, and missile intercept systems.
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BACK UNIT L/R: Back-mounted parts consist of a large array of offensive weaponry (e.g., missile launchers, rocket launchers, cannons) and auxiliary equipment (e.g., Radars).
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ARM UNIT R: Right arm equipped parts are a key component of many AC designs, offering a wide selection of projectile weapons (machine guns, rifles, shotguns) and blades.
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ARM UNIT L: Left arm parts include blades, shields, and a respectable selection of projectile weaponry.
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HANGER UNIT L/R: Hanger unit parts are backup weapons stored in an AC's core and automatically equipped on the appropriate