Romancing SaGa is a third-person perspective anime role-playing adventure game with turned-based combat for the Playstation 2 console.
The land of Mardias has experienced 1000 years of peace after the defeat of the three evil gods: Death, Saruin, and Schirach. The last evil god standing, Saruin, was imprisoned with the power of the 10 Fatestones - scattered across Mardias. One thousand years later, eight adventurers face an unknown destiny against the silent growing evil awaiting to challenge the lands of Mardias once again...
Gameplay of Romancing SaGa involves character development and skills, as well as combat.
Character development in Romancing SaGa is comprised of two different developments: The first is automatic statistic development where the characters statistically level-up per attribute after each combat. The second is manual skill development where the player can trade in jewels to upgrade several skills of a character, e.g. Longsword, Climbing, Search Chests, etc.
Character levels are represented by Character Class levels. Certain skills must be upgraded for a character to fulfill the requirements of that class. Each class has different traits, for example a Swordsman gains benefits in attack mode. Character classes do not effect the storyline.
Standard RPG turn-based combat, where the uniqueness of the combat refers to automatic combo capabilities of your characters. Under certain situations, the player's characters may combine their attacks against an enemy (a combo) thus creating greater effects.
Characters in combat throughout the course of combat may develop special weapon skills. Weapon skills may only be attained through combat through enlightenment (Glimmer). Weapon skills use BPs (Battle Points) and (sometimes) DPs (Duration Points), each weapon skill has different BPs, which are affected by the skills of a character.
Each character may equip up to five weapons (optional) and may choose from those five different weapons at any point during combat, thus adding more tactical possibilities in combat. This reason for this may likely relate to DPs (Duration Points) of a weapon. If a DP of a weapon is used up (usually due to use of special weapon skills), the weapon breaks and is unusable during combat.
Unlike other RPGs, all attributes of the characters (health, etc.) are automatically healed after combat. However, if a character falls during combat, their LPs (Life Points) decrease. If the LP decreases to zero, the character will die permanently. LPs are regained by resting at an inn.