GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions in the instruction manual. Ensure the MAIN POWER switch (located in the back of the console) is ON.
•
When the power indicator lights up, press the (OPEN) button.
•
Place the TOTAL IMMERSION RACING disc on the disc tray with the label side up. •
Press the (OPEN) button again to close the disc tray.
•
Attach game controllers and other peripherals as appropriate.
Follow the on-screen instructions and refer to this manual for information on using TOTAL IMMERSION RACING. PlayStation®2 Components
Memory Card (8MB) (for PlayStation®2)
TOTAL IMMERSION RACING allows you to save games at their current level of play onto a memory card (8MB) (for PlayStation®2). You can then resume play on previously saved games. A memory card is required. Insert a memory card into MEMORY CARD slot 1 on the PlayStation®2 computer entertainment system BEFORE starting play.
Important
Do not switch off the MAIN POWER switch, remove or insert a memory card or Controllers while saving or loading games. Doing so could damage the game data.
NAVIGATING THE MENU
All menus within TOTAL IMMERSION RACING are navigated in the same way. •
Use the up and down directional buttons to highlight the item or option you wish to select.
•
To change an item when it is selected (e.g., an option setting), use the left and right directional buttons.
•
Use to go back to the previous menu screen.
STEERING WHEEL CONTROLLERS
Total Immersion Racing supports the GT FORCE™ Steering Wheel Controller and includes support for compatible steering wheels. If using a steering wheel with a MODE select button, please ensure the MODE is set to analog. See the OPTIONS Menu for steering wheel setup options.
GT FORCE™ STEERING WHEEL CONTROLLER
Before using the GT FORCE™, read the product's instructions on how to connect and use your controller. Use the GT FORCE™ Steering Wheel Controller to drive just like in a real car and feel the feedback through the steering wheel.
When using one GT FORCE™ only, please ensure it is inserted into the lower USB connector.
INTRODUCTION
With TOTAL IMMERSION RACING you will experience the challenge of the GT Car Racing series. Whether racing GT sports cars, powerful GTS racers, or the ultimate Prototype racing machines, TOTAL IMMERSION RACING takes you to the heart of motor racing. GT RACING
While racing, you compete in one of three championship categories. Each category includes cars of similar performance. Each category races at the same time on the same track, with up to 18 cars competing for the podium simultaneously. In TOTAL IMMERSION RACING, other drivers will remember your actions on track. Always listen to your Team Manager for an update on your rivalries with other drivers. Be careful when you block a rival on the track or destroy the chances of a driver in another class, as they will remember your actions going into the next race and beyond. Remember that rivalries rarely die. Later on in your career you may regret angering another driver as he may decide to get revenge by ruining your championship run.
EMOTION INDICATOR
Each driver has individual strengths and weaknesses with respect to stamina, judgment, composure, track knowledge, etc. Some of these change during a race depending on interactions that occur with other drivers, including the player. In addition, each driver's emotional states change during a race, affecting his performance:
•
Aggression Increases if the driver is blocked or another driver makes contact with him, etc.
•
Confidence Increases as the driver successfully blocks, successfully overtakes, or forces other driver errors. This can lead to overconfidence and poor judgment!
•
Defensiveness Drivers get defensive on the last lap or in pressure situations, and they tend to protect the racing line. Acute aggression will cause the driver to bear grudges against other drivers — including the player — and these grudges are carried over from race to race.
To activate the Indicator on screen while you are racing, show the emotional state of your nearby rivals by toggling the L1 button on and off. Emotion Indicator Symbols
•
Aggression: RED TRIANGLE
•
Grudge: EXCLAMATION MARKS
•
Confidence: BLUE TRIANGLE
•
Defensiveness: GREEN TRIANGLE
THE RACE WEEKEND
The races take place over a race weekend.
•
Thursday All the cars, team trucks, drivers, managers and engineers arrive at the track. Thursday gives the team valuable time to assess the competition, plan race-day strategies, and soak up the atmosphere.
•
Friday This is practice day. It gives the driver an opportunity to take his car out onto the track for the first time and work closely with the race engineer to ensure that the car reaches its full potential. Tires, suspension, gears, ride heights and aerodynamics can all be tuned to get the best performance out of the car for any given track.
•
Saturday This is qualifying day. The driver's only intention is to get the best lap time he can to achieve as high a starting position on the grid as possible.