Playing With Fire
You are a recent graduate of the Fire Academy, trained to handle dangerous and challenging situations. The firefighter's credo, "People, Environment, Property," has been drilled into you. As a member of the rescue company, your priorities at an incident are:
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Evacuation of anyone trapped or remaining at the scene.
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Safeguard against threats to other firefighters and the environment by locating hazardous, explosive, and flammable materials.
You graduated at the top of your class and had the thrill of rescuing people in your training exercise, but nothing can prepare you for the real thing. You've been transferred to Station 13. Your fellow firefighters are a tight-knit crew of seasoned veterans. When in doubt, trust their experience. In a fire, you must rely on the other members of your company, and they on you. You've got to be able to think on your feet and keep your priorities straight in the midst of chaos. Level 2
A tenement hotel is on fire. A long-time resident, a doddering old lady, has refused to exit and has gone in search of her pet birds. As the flames rip up the side of the building, your job is to find Mrs. O'Hara and her bird.
Your instinct tells you they're both behind locked doors. You may have to test each one to avoid deadly fire traps. To complete Level 2, you must:
Bonus Points
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Search the hotel for any possible hazards.
Oxygen
You receive oxygen every time you dispose of a hazard. You lose oxygen every time you test a door. Level 3
The science blocks of a university are under a state of siege. A professor of physics has snapped and started a chain reaction of booby traps in the basement and tunnel levels of all the buildings.
To complete Level 3, you must:
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Find the bomb and defuse it.
Bonus Points
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Find the valuables hidden away in bunkers.
An extra O2 unit is awarded when entering Bonus Rooms. If you exit, your entire tank will be refilled.