YOUR MISSION
Control of the hidden cameras and traps has been routed to your Sega CD and Genesis 32X remote unit. Use it to protect Kelli and the other teenagers from any danger inside the house.
Switch cameras from room to room to follow the teenagers, and to look for any danger. Use the traps as necessary to capture anyone or anything that may endanger the teenagers. Make sure you don't capture any of the teenagers or members of the S.C.A.T. team.
Together with Kelli, you must find out what has happened to those missing teenagers and whatever else is going on in that house. Listen to conversations to pick up clues and to find out when the access code is changing.
ACTIVATING THE CONTROLS
•
Set up your Sega CD and Sega Genesis as described in the documents that came with the systems. Make sure you have your control pad plugged into port 1 (the one on the left).
•
Install your Genesis 32X as described in the documents that came with the 32X. The 32X version of Night Trap will not work without the Genesis 32X installed. •
Turn on your TV or monitor, then turn on your Genesis. The Sega CD logo screen will appear.
•
Open the disc tray or the CD door. Place Night Trap CD1 into the tray, label side up. Close the tray or door. •
If the Sega CD logo is still on the screen, press START to begin the game. If the Control Panel is on the screen, move the cursor to the CD-ROM button and press button A, B or C to begin.
•
When it becomes necessary to do so, you will be prompted to insert Night Trap CD2. Open the disc tray or the CD door. Place Night Trap CD2 into the tray, label side up. Close the tray or door to continue the mission. OPERATING THE SCAT CONTROLLER
•
Use the D-Pad to move the marker to highlight the Camera Location Icon for the camera that you wish to view.
•
Press Button A to switch to the camera location that is highlighted.
•
Press Button B to trigger a trap.
NOTE
Make sure that the Trap Sensor meter is in the red zone before you try to trigger a trap. If you try to trigger a trap when the meter is not in the red, the trap will not work and the trigger will be locked out for a short period of time.
•
Press Button C to change the color of the current access code. Each time you press Button C, the color code will change to a different color in the sequence Blue, Green, Orange, Purple, Red, Yellow.
•
Press the START button to pause the action. When the action is paused, a detailed floor plan of the Martin house replaces the camera video. Press the START button to un-pause the action and to return to the camera view.
STRATEGIES FOR A SUCCESSFUL MISSION
CAMERA VIEWS
Switch camera locations frequently to keep track of the action throughout the house. Listen to conversations to pick up clues. Don't linger in a room where nothing is going on.
Use the D-Pad to move the marker to highlight the Camera Location Icon for the camera that you wish to view, then press Button A to switch to that camera location.
ACCESS CODES
Intelligence shows that the Martins regularly change the access color codes as a safety precaution. If they change the code, you lose control of the traps until you enter the correct code by pressing Button C. You will have to listen closely to conversations between any of the Martins to hear when they change the code and to what new color.
When you begin, the access code is set to Blue, giving you full control of the traps.
IMPORTANT
If someone inside the house indicates that they will change the code, wait until they have entered the basement before you change to the same code.
TRAP SENSOR
Each trap has a sensor that detects when someone is in range of the trap. When the trap meter moves into the red zone, press Button B immediately to trigger the trap.
If you try to trigger a trap when the meter is not in the red zone, the trap will not work and the trigger will be locked out for a short period of time.
POSSIBLE/CAPTURED
The counters indicate how many perpetrators you could have trapped so far, and how many you actually have trapped.