Getting Started
Make sure that the power to your Super NES is switched off. Insert the Game Pak, then switch the power on.
If you are playing for the first time, just press the START button to start. If you wait a demonstration will run. Press any button to begin the game.
Options Screen
When you start the game, you will be presented with the Options Screen. To make your selections, move the cursor using the Control Pad and press START.
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PLAYERS: You may select your number of lives from 1-6.
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ENERGY: You may select the number of energy points from 1-5 to make the game easier or harder.
Scoring
You score by picking up the coins that are scattered about every stage of the game. Each of these coins is worth 50 points.
At each stage, if you're successful in collecting all the available coins, you will have achieved a perfect score. When you get a perfect score, Mr. Nutz gets another life.
The coins can be anywhere. Keep your eyes open for hidden passages and make sure to check every spot above and below. In addition, you will win between 50 and 100 points whenever you defeat one of Mr. Nutz's enemies.
Stage Clear
At the end of each level, the percentage and number of coins collected will be shown, along with the following display:
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TIME BONUS: Time remaining x 50 points
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COIN BONUS: Number of Coins collected x 100 points
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SKILL BONUS: Number x 500 points
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TOTAL COINS: The total number of coins collected
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SCORE: Total Bonus points collected
Stage One
It's dark, and you're lost in a forest with a bunch of nasties. Every shadow is a fearsome foe, and every sound could signal your doom. Fight through the darkness, battle past the creepies, and then take on the crawlies.
There's more than one way out, but in the dark, none of them are obvious. Whichever way you turn, you're bound to bump into Mr. Spider, the eight-legged terror that rules the wood and must be destroyed.
Stage Two
The morning light reveals trees so high they seem to disappear into the clouds. You have to climb to the top.
Once you're up there, ignore the dizzy spells, take a leap of faith, and spring from branch to branch. You may find a potion that will help you get to a clearing where you'll find a cottage. All that remains is to get inside, and a key might be a good idea at this point.