Plokontinue System
At the start of a new game, Plok has no continues available. When all spare lives are used up the game is over. During the course of the game, Plok can earn several continues, which allow the game to continue from specified points when all lives are lost.
P-L-O-K Tokens
One P-L-O-K token is awarded when the player plays a new level from the beginning to the flag at the end without losing a life. As soon as a life is lost, no P-L-O-K token can be earned on that level in the current game.
When the fourth token is collected and the word PLOK is lit up at the top of the screen, a Plokontinue is awarded on the current level. This will be visible on the map screen as four tiny spinning P-L-O-K tokens hovering over the level where the Plokontinue was earned.
Now when the player loses all remaining lives, instead of Game Over, the game will return to the level where the last Plokontinue was earned. The score will be reset to its previous value, and play will begin again with three lives.
Several Plokontinue points can be earned in one game. At Game Over, Plok will restart at the place where the last Plokontinue was earned.
Permanent Continue Positions
A few key positions in the game have been designated 'Permanent Continue Positions'. These are after either the Bobbins Bros. or Rockyfella have been defeated. Once a player has reached one of these positions, every new game started will begin at this position, so the earlier levels will not have to be played through again and again. This position will be remembered even if the Reset button is pressed.
To play the game again from the beginning after a 'Permanent Continue Position' has been reached, the Power switch should be switched off for a few seconds.
Level Descriptions
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Cotton Island: Each section of Cotton Island is completed by reaching the end and running up the flag at the flagpole. This may not be as straightforward as it seems.
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Akrillic: All parts of Akrillic have been populated by pesky fleas. To complete these sections, Plok must defeat every flea. The last flea defeated will give up Plok's flag and it will then float to the flagpole. If Plok gets to the flagpole before all the fleas have been overthrown, their flag will still be flying. If Plok gets lost, an arrow will appear pointing towards the nearest flea or to the flagpole.
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Legacy Island: Each section of Legacy island is completed by reaching the end and digging at the mound. Valuables may be hidden there, but maybe not.
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Boss Levels: These short levels usually contain one large enemy who must be defeated. When beaten, the Boss will drop Plok's flag, which will then float to the flagpole.
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Fleapit Levels: Each cavern of the Fleapit is played as a race to the final archway, with a big bonus for Plok waiting there. Each level is one step nearer to the Flea Queen.
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Secret Bonus Levels: These levels (if you can find them) are a race against time. The idea is to reach the end before a digital timer counts down to zero. This can be very difficult, but there is a special reward for completing this challenge.