Arnold,
Gerald, and their neighbors must team up to stop Future Tech Industries from demolishing their homes to build a massive mall. Players guide characters through various stages to gather allies, uncover clues, and collect evidence within a 30-day deadline. This
action-platformer combines puzzle-solving and combat to rally the community and expose the corporation's corrupt plans.
SAVE THE NEIGHBORHOOD
Arnold and his friend Gerald were playing together when they spotted two big helicopters, owned by Future Tech Industries (FTI), roaring overhead. A large crowd gathered down the street to listen to a press conference. "The mayor has made an important announcement," said the reporter. "She just made a deal with the Chief of Future Tech Industries, Mr. Scheck, to demolish the neighborhood and build a new giant mall - home of Super Beeper Emporium." The shocked crowd was very unhappy to hear the news because it meant they would all lose their homes and their neighborhood.
The next day, Arnold heard a lot of commotion outside and ran to his window to see what was happening. The neighbors were all watching as a giant TV was being lowered over the abandoned house across the street from Arnold's boarding house. The abandoned house was now covered with signs that read "Property of Future Tech Industries - Scheck Mall-Plex Headquarters." The top of the TV was marked "Scheckvision," and it displayed a message that read, "It's time for a New World. Out with the old, in with the new. I have seen the future and it's Future Tech Industries!" The TV also displayed a countdown letting everyone know exactly how many days were left before Future Tech Industries would begin destroying the neighborhood - "30 days" and counting.
Now it will be up to Arnold and Gerald to save the neighborhood, with some help from Grandpa, Grandma and the mysterious "Deep Voice." They'd better hurry - there's not much time! LEVELS
AREA 1: ARNOLD'S STREET
Arnold and Gerald have lots of obstacles to overcome as they begin their adventure to save the neighborhood. They have to gather all their friends, get the word out and throw a giant block party! Explore every Area and remember to open all the doors. You never know what might be on the other side - maybe just the help you need! •
Stage 1-1: Arnold has to locate and collect all his friends. Be sure not to leave anyone behind or you won't be able to move to the next level. Besides, Arnold will really need their help, if he hopes to defeat Scheck. Hint: After you throw bubble gum on your opponents, use the R Button to nudge them off the screen. •
Stage 1-2: Gerald has to deliver party flyers to everyone in the neighborhood. Be sure to put a flyer in every mailbox. If you run out, you'll have to find Arnold to give you more! Hint: If you run into any opponents, throw the flyers at them to knock them down.
AREA 2: NICK'S LIVING ROOM
The block party was foiled, but Arnold isn't about to give up. There's got to be another way! Maybe there's a secret to saving the neighborhood, buried somewhere in its own mysterious past. Help Arnold and Gerald uncover the clues they need. Better get moving. There's no time to waste! •
Stage 2-1: Arnold has to locate the 5 "Tomato Incident" photographs. Once you find all the pictures, you can count on Grandpa to help you figure out what to do next. Look out! There are pigs, cats, and dogs all over the place! •
Stage 2-2: Sheesh! The Federal Office is guarded. Gerald has to sneak in to search for documents. Be careful! Arnold and Gerald aren't the only ones working to save the neighborhood. Grandpa and Grandma won't give up without a fight either. They all have their own crazy and unique styles, but if they pull together, they can get the job done! •
Stage 3-1: Grandpa gives it all he's got, attacking enemies in the tunnel. Look out for water dripping from leaking pipes. •
Stage 3-2: Grandpa needs to plant 5 crates of dynamite on the spots marked with squares. Careful Grandpa! •
Stage 3-3: Grandma is making a bold attempt to escape from prison. It looks like she's off on another adventure. Go Grandma! You can do it! AREA 4: FTI BUILDING
Now that you've got the key, it's time to get the goods. If Arnold and Gerald can gather all the evidence, they can put an end to Future Tech Industries' plan to demolish the neighborhood. Be careful, things aren't always what they appear to be. •
Stage 4-1: Gerald has to find the safe deposit box room. Be careful. Security is tight and there are guards all over the place! •
Stage 4-2: Gerald must find 5 documents hidden within 50 safe deposit boxes. It's a big job, but don't give up the search. They could be anywhere! Hint: Press Control Pad UP to open the safe deposit boxes.
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Stage 4-3: Arnold has to find his way through the FTI building to the Security Monitor Room. He must get that videotape! It's exactly the evidence he needs to save the town. Be careful, Arnold! SET UP
Turn OFF the power switch on your Nintendo® Game Boy® Advance. Never insert or remove a Game Pak when the power is on.
Insert the Game Pak of *Hey Arnold! The Movie™* into the slot on the Game Boy Advance. To lock the Game Pak in place, press firmly. Turn ON the POWER switch. The credit screens will appear (if you don't see them, begin again at step 1).
When the title screen appears, press START to proceed to the Main Menu.
GAME OVERVIEW
Make your way through all 5 areas of the game to reach the final goal. Each of the 5 areas is divided into 4 stages.
Of course, the fourth stage has the toughest opponents so it is always the most challenging. However, if you are clever enough, you can succeed.