Care of your Machine
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If you are going to be playing for a long time, try to take a break for several minutes each hour.
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Your equipment is precision-built. Do not store in extreme temperatures or expose it to rough handling or shock.
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Do not take your Game Boy or Game Pak apart.
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Do not touch the terminals or let them get wet.
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Do not try to clean your equipment with volatile solvents such as thinner, benzene or alcohol.
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Store your Game Pak in its protective case when it's not in use.
Starting the Game
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Insert your 4-IN-1 FUNPAK: Vol. II into the Game Boy.
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If you wish to play using two Game Boys, attach the Game Boy Game Link to both Game Boys.
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Turn on your Game Boy. If you are using two Game Boys, turn them on at the same time.
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Once they are on, only one person should be making the selections until you are into one of the individual games.
Player Selection Screen
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After the Nintendo logo drops from the top of the screen and the title screen appears, press the START and the Player Selection Screen will appear.
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By using the CONTROL PAD you may choose to play: 1 Player, 2 Players or 2 Game Boys.
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Press START when you have made your choice.
Game Selection
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After making your player selection, you are able to choose which of the four games you would like to play.
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Use the CONTROL PAD to indicate whether you would like to play: Cribbage, Dominoes, Solitaire or Yacht.
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Once you have decided on the game, press START.
Game Title Page
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Press the A BUTTON to get past the title page of the game.
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You will be able to choose how you would like to play the game.
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Use the CONTROL PAD to toggle between your choices. Press START to play the game.
Cribbage
How to Use the Controls
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A - Selects cards to play, scrolls through messages.
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B - Scrolls through messages.
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CONTROL PAD - Moves the cursor.
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START - Brings up the option window/returns to game.
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SELECT - Scrolls through the messages.
How to Play Cribbage
Cribbage is a two player game that involves the use of a Cribbage board, 4 pegs and a deck of cards. The pegs are used to keep track of your score. The first person to reach 61 or 121 points (pegs), depending what you play, is the winner.
There are 3 phases in the game. The first is dealing of the cards to each player. Each player will take turns dealing. The dealer gives each player 6 cards.
From the 6 cards received, each person must choose 2 cards to put into the crib. The crib is composed of 4 cards and is used by the dealer to score points at the end of the round.
Once the crib has been put away, the nondealer cuts the deck, and the top card is flipped over. This is called the Starter. If the starter is a Jack, then the dealer scores two pegs. The starter is not used until the Showing.
The Game Play and Scoring
During Play
The player that did not deal starts the game by playing a card. The card's value is kept and counted. Then the dealer would play a card, and this would repeat alternately, until a player is not able to play a card without going over 31.
When a player cannot play another card, GO is announced. This tells the other player that he must play another card if he can. If he cannot play a card, then the player that played the last card would score 1 peg for GO. If he can play another card, then he would score the peg for GO.
During the play, there are several ways of scoring. The first way is to make the count total equal to 15. This would score 2 pegs.
A run of 3 or more cards would score the amount of the cards used. A run is considered as consecutive numbers. For example, if the nondealer played a 6, the dealer played a 4 and the nondealer played a 5, he would score 2 pegs for a point count of 15, and 3 pegs for the run of 4, 5 and 6. If the dealer played a 3 or 7, then he would score 4 pegs for the run.
The third way to score during play is to make pairs. A pair is considered two of a kind. If the nondealer played a 4, and the dealer played another 4, then he would score 2 pegs for the pair. If the nondealer had another 4 and played it, he would score 6 pegs for the pair royal, three of a kind. A double pair royal, a four of a kind, is worth 12 pegs.
The last way to score during play is to make the count total equal to 31, which would score 2 pegs.
After the cards have been played: The SHOWING
The next phase is the SHOWING. This means that each player will use their hand to count and score. The scoring is done in this sequence: nondealer, dealer and crib.
The starter is used by both players as an additional card to help them score more pegs. The scoring is similar to that of During Play, but a total of 31 points is not worth anything.
A count total of 15 is worth 2 pegs