GETTING STARTED
Make sure the POWER switch is in the OFF position.
Insert the Nintendo GAME BOY Game Pak into the slot on the back of the Game Boy, label facing AWAY from play side.
Slide the POWER switch to the ON position to turn ON the power.
Follow gameplay instructions throughout this manual.
MARBLE MADNESS
Marble Madness comes home! The arcade classic is now in your hands.
Steer your marble to the end of the course in the minimum amount of time. Watch out for the vicious inhabitants you'll encounter. These guys will slow you down or try to kill you!
You have an infinite amount of extra lives, but when your marble dies, you lose valuable time.
Throughout this manual, you will learn how to play the game, how to adjust the game's options and what things you should roll away from!
GET ROLLING!
After pressing START at the Title Screen, the following choices are available to you: START GAME, OPTIONS and DEMO. Roll your marble to any one using the Control Pad.
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Press Right to go to START GAME.
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Press Up to go to OPTIONS.
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Press Left to go to DEMO.
START GAME
This mode is for One Player only.
OPTIONS
This will allow you to adjust some of the game's options. For more information, see the next page.
DEMO
This short demonstration shows you some of the dangers you'll encounter while playing the game.
ROLL MARBLE TO CHOOSE
GAME OPTIONS
If you select OPTIONS from the Main Menu screen, you will be able to control the sounds and Controller configuration of the game.
To select an option (Music, Sounds FX or Control Config), highlight the option by pressing Up or Down on the Control Pad.
Each option can be turned ON or OFF by pressing Left or Right on the Control Pad. These functions are shown as a check mark or an X. The check mark means the sound is ON, while the X represents the sound being OFF.
The Control Config option allows you to change the angle of your Control Pad in the game. The default setting is a 90° angle, while the other setting is at a 45° angle. Basically instead of pressing Left on the Control Pad (at 90°), you must push diagonally Down and Left to get the same direction.
When you have finished adjusting the options, highlight BACK and press the A Button. This will take you back to the Main Menu where you can begin playing.
PLAYING THE GAME
The goal of Marble Madness is to steer your marble to the finish line at the end of each course. Each course is unique with twisting mazes, dangerous enemies, hazardous drops and more!
Control your marble using the Control Pad. You will encounter a variety of challenges. Some pathways are extremely narrow and one wrong move could mean a broken marble!
Other courses offer tunnels and chutes that when entered, launch your marble onto a different area of the course. No matter where you are however, you must find the GOAL at the end of each course. Arrows will guide you to the end of the level, but you must do it quickly.
If your timer runs out, your marble is finished! If you do well enough, sometimes your marble will be "charmed" with extra time!
POINT TOTALS
Here's the breakdown of the Marble Madness point totals.
LEVEL COMPLETION BONUS
ENEMIES
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1,000 points for defeating the Steelie (Page 12).
CHUTES
Chutes will drop your marble into another area of the level.
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2,000 points for moving through the chute.
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4,000 points for the separate chute in Level 2.
TIME REMAINING
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100 points for each second remaining on the clock.
LEVEL 1 PAINTED BLOCKS
There are a few numbered blocks on Level 1 near the end. Landing on them will give you the following points:
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Land on #3: 3,000 points
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Land on #4: 4,000 points
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Land on #5: 5,000 points
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Land on #6: 6,000 points
Note: If you land on a colored tile with no number (that is connected with a number of the same colored tile), you will earn an extra 500 points. For example, if you land on a red tile connected to a six, you will earn 6,500 points.
GAME COMPLETION BONUS
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20,000 points for finishing the game.
PLAYING THE GAME
Each of the levels in Marble Madness has you rolling through a course, consisting of ramps and mazes. "Silly" Level is a special level where the game's rules are reversed. You now go up the course!
Some of the enemies are smaller, but now they are there for you to destroy. Every one that you defeat will add 3 more seconds to your time!
Remember that you start at the bottom of the course and must work