Console Setup
Set up your PlayStation®2 computer entertainment system according to its instruction manual. Ensure the MAIN POWER switch (located on the back of the console) is turned on.
Press the RESET button. When the power indicator lights up, press the open button to open the disc tray.
Place the BMX XXXTM disc on the disc tray with the label side facing up. Press the open button again to close the disc tray.
Attach game controllers and other peripherals as appropriate.
Memory Card
To save your game, insert a MEMORY CARD (8MB) (for PlayStation 2) (sold separately) into MEMORY CARD slot 1 or slot 2. BMX XXX™™ supports MEMORY CARD slot 1 and 2. To save game settings and progression, insert a memory card (8MB) (for PlayStation®2) into MEMORY CARD slot 1 or MEMORY CARD slot 2.
Insertion or removal of a MEMORY CARD (8MB) (for PlayStation®2) after switching the console on may cause data to be overwritten or lost.
Main Menu
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HARDCORE TOUR: A single player completes questionable challenges to advance through the various levels.
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MULTIPLAYER: Get a friend and go head to head.
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RIDER EDITOR: Make your own custom riders and bring them into any mode.
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ACCLAIM EXTRAS: View high scores, movies, cheats and check out previews and special Acclaim Competitive Edge offers. •
OPTIONS: Set the opulent options to your exacting standards.
Options
Before you select a game mode, set up your options.
Load & Save
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LOAD: Access your MEMORY CARD (8MB) (for PlayStation®2) to load game data.
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SAVE: Access your MEMORY CARD (8MB) (for PlayStation®2) to save game data to MEMORY CARD slot 1 or 2.
Controls
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VIBRATION: Turn the DUALSHOCK®2 analog controller vibration effect ON or OFF.
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CONTROLLER CONFIGURATION: Choose from three pre-set controller configurations.
Audio
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SFX VOLUME: Adjust the sound effects volume with the slider (left is lower).
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MUSIC VOLUME: Adjust the music volume with the slider (left is lower).
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SPEECH VOLUME: Adjust the speech volume with the slider (left is lower).
Tricks
Tricks can be attempted at any time while in the air using the trick button. The trick is determined by the direction(s) input on the directional button or left analog stick immediately before the trick button is pressed. Tricks begin the moment the button is hit. Each moment the trick button is held, more points are racked up (collected once the rider lands safely). Additionally, any trick can be combined with spins, adding a further degree of difficulty, increasing the trick score.
Trick Modifiers
The S.I.K. trick system incorporates multiple functions, like allowing a player to modify Air Tricks, Grinds, Stalls, Manuals and Wallrides to create hundreds of new tricks. The trick system incorporates over 2,000 tricks! Modifier controls apply to all your riding maneuvers EXCEPT Flatland. Air tricks, Grinds, Stalls, Manuals and Wallrides can be combined with modifiers. Trick Modifiers add style, difficulty, and creativity to regular tricks. Before or after a trick has been selected, press the Trick Modifier button plus a direction on the directional button or left analog stick to perform a specific modifier. This open system lets you try a barspin modifier before the main trick, a no hander during the main trick, and an x-up after the main trick, greatly increasing the trick's degree of difficulty and upping the points awarded after a successful landing.
Trick modifiers can be used by themselves to perform a number of tricks such as a double barspin or a nothing (no hander and no footer) - difficult enough tricks by themselves, let alone to use in addition with another base trick. Using the above control scheme, a double barspin would be simply ⬇ on the directional button/left analog stick while holding the ● button. To attempt a nothing you'd press ✓ ✓ on the directional button or left analog stick, then press the ● button.
To perform more difficult tricks, once the trick motion begins, attempt to input a trick modifier - i.e. Superman + Seat Grab = Superman Seat Grab. Grinding
Grinds let you land on a rail, ledge or other likely surface, usually with only the metal grind pegs on both sides of each wheel. Sometimes you can perform a grind with a combination of a peg and another part of the bike such as a pedal, tire, or sprocket!
Properly riding a grind edge requires the rider to bunnyhop into the air with the right rate of speed and jump height for the bike pegs to come down on the edge in the correct position.
To start a grind, press the grind button at any time when in the air near a grind edge. The direction of the directional button or left analog stick determines the type of grind to perform.
Once grinding, you must use the directional button or left analog stick to keep your balance on the grind edge. If no suitable grind edge is nearby