GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions supplied with your system. Check that the system is turned on (the on/standby indicator is green). Insert the Baroque disc in the system with the label side facing up. Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, insert a memory card (8MB)(for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games.
How to Start the Game
Turn on the PlayStation®2 system and properly insert the Baroque disc. The title screen will appear after the opening movie. You may skip the movie by pressing the START button. Press the START button while on the title screen to proceed to the title menu.
Title Menu
BAROQUE
Use the up and down directional buttons to highlight a selection, then press the X button to make your choice.
FILE SELECT
101212341
DEPTH O
USA
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New Game: Begin a new game of Baroque. Choose from three different difficulties.
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Continue: Continue from a saved game.
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Database: Access the Event, Item, Baroque, Character and Voice Lists, as well as the Sound Test and Ranking.
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Delete Game File: Deletes save game and saved database data for one file.
This game requires at least 210KB of free space on a memory card (8MB) (for PlayStation®2) to save data.
Notes Concerning Saving and Loading
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While saving the data, do not press the POWER or RESET buttons, and do not remove the memory card (8MB) (for PlayStation®2). These actions may lead to the saved data being corrupted.
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Please insert the memory card (8MB)(for PlayStation®2) into MEMORY CARD slot 1 to save or load data.
Beginning Baroque and Saving
Starting the Game
New Game
First, name your character. Choose your character's name using the onscreen keys. After entering your name, choose END to begin the game.
Continue
Load your save data to continue from where you left off. If you saved your game after dying or reaching the bottom of the Neuro Tower, you will start back in the Outer World.
Saving
Saving Baroque Data
You can save to the memory card (8MB) (for PlayStation®2) after using a port. This will allow you to continue from where you left off within the dungeon.
When the player is returned to the Outer World by dying in the dungeon or through another means, you will also have the option to save your Baroque Data.
The inventory, player level and other factors will return to default when continuing from the Outer World. Use Consciousness Orbs and the Collector in order to retain strong items. Neuro Tower and Training Dungeon
Structure of the Neuro Tower
The inner structure of the tower is constantly changing.
Training Dungeon
Talk to the Coffin Man to enter the Training Dungeon. The Coffin Man can be found somewhere in the Outer World.
The Training Dungeon is perfect for training because the structure of the dungeon is fixed, and the Coffin Man will give you friendly advice.
When your character dies in places such as the Neuro Tower, all your possessions disappear and your level will reset to 1. There are certain things you can do to prevent item loss. (see p.18)
Moving
The character can be moved with either the left analog stick or the directional buttons.
Walk/Run
Use the left analog stick to guide the character. He will walk if the stick is slightly tilted, and run if you increase the angle of the tilt.
Directional Buttons Movement
The directional buttons can be used to move in any direction while the camera angle remains unchanged. However, the character cannot run while the directional buttons are being used.
Target Lock Movement
Hold the L2 button to lock onto the nearest foe. The main character can be moved relative to the target using the left analog stick. However, he cannot run while this control scheme is being used.
Viewing the 2-D Map
Use the 2-D map to track your current location. Press the SELECT button to show the 2-D map. Pressing the SELECT button again will get rid of the map.
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Ports: Once the player has found the port on the current level, a blue square will indicate its location.
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Rooms: Once you enter a room, it will appear on the map.
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Facing and Location: The current location of the main character is indicated with a red triangle. The direction the triangle is pointing indicates the direction the character is facing.
Conversation
The main character can get information from the characters in the Neuro Tower and the Outer World. The conversation will begin automatically as the player approaches the character. You may move away from the character while they are speaking to you. However, it'll be more difficult to hear the character's speech.
Events
Certain event sequences that advance the plot will begin automatically as you approach particular locations.