GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions supplied with your system. Check that the system is turned on (the on/standby indicator is green).
Press the OPEN button to open the disc cover. Place the Tokyo Xtreme Racer Drift 2 disc with the label side facing up in the disc holder, and then close the disc cover. Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, insert a memory card (8MB) (for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games.
CA Battle (Cornering Artist Battle)
In this battle, players attempt to show off their drifting skills in preset CA Battle races. Measurement points are set on the course, and CA Points are based on the distance between the measurement points. CA Points are determined according to approach speed and drift time.
CA Battle Screen
1. Player's total CA points
2. CA points required to clear the current section
3. CA points recorded gained in the current section
4. Number of measurement sections remaining
5. Time required to clear the section
6. Player's time
7. Message
8. Emergency brake indicator
Message Content
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ACTION: This signal indicates that the CA measurement will begin.
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BONUS POINTS: Bonus points are awarded when 1,000 or more points are recorded consecutively in the CA measurement section. After the 2nd COMBO, the COMBO BONUS will increase by up to 1,000/1,500/2,000/2,500/3,000 points.
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STOP CALCULATION: Appears when the CA is interrupted in the CA measurement section, and the points drop to 0.
CA Point Allocation Stopped
The allocation of CA points can be stopped for the following reasons:
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When you collide with walls, acquired points drop to 0.
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When the speed decreases to 0km/h, acquired points drop to 0.
FL Battle (First and Last Battle)
In this battle, the player starts ahead of his opponent. The goal is to reach the finish line first.
1. Distance to the goal
2. Distance from your opponent ("+" and "-" indicate the distance that the player is ahead of his opponent)
3. Time
4. Arrows indicating corners
Victory and Defeat in FL Battles
Conditions for victory
1. Player maintains his lead over his opponent and is first to cross the finish line.
2. Player surges 219 yrds ahead of his opponent.
Conditions for defeat
1. The opponent passes the player and is first to cross the finish line.
2. Player is left 109.5 yrds behind his opponent.
LF Battle (Last and First Battle)
1. Distance to the goal
2. Distance from opponent ("+" and "-" indicate the distance that the player is ahead of his opponent.)
Victory and Defeat in LF Battles
Conditions for victory
1. Player passes his opponent and maintains his lead to cross the finish line first.
2. Player surges 109.5 yrds ahead of his opponent.
TA Battle (Time Attack Battle)
In this battle, the objective is to clear the course within a preset time.
1. Car make
2. Clear time
3. Player's time
4. Opponent's car
*A translucent opponent car drives in conjunction with the set time. To hide the opponent's car, go to OPTIONS (-> see p.42).
TAC Battle (Time Attack Collision Battle)
In this battle, the objective is to cross the finish line within the set time without hitting any walls.
1. SP gauge
2. Clear time
3. Player's time
When the car hits a wall, the SP gauge decreases in accordance with the degree of impact. Player is disqualified when the SP gauge reaches 0 before he crosses the finish line.
CAT Battle (Cornering Artist Target Battle)
This is an intense battle in which the player must clear all the preset CLEAR POINTS in the CA measurement section and drive across the finish line. If any of the CLEAR POINTS are missed in any section, the battle finishes at that point.
1. Quota until the next CA section
2. Current CA points
3. Remaining CA sections
PAUSE MENU
Press the START button while driving to display the PAUSE MENU.
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CONTINUE: Return to the game.
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BGM VOLUME: Set the volume of BGM to between 0-15. BGM will be off when set to 0.
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S.E. VOLUME: Set the volume of the sound effects to between 0-15. The sound effects will be off when set to 0.
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VIBRATION: Turn the vibration function of the Dualshock 2 analog controller ON/OFF.
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RETIRE: Stop driving during a race. When this happens, the race is considered a defeat (no record for category