GETTING STARTED
PlayStation 2 Setup
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON.
Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the Teenage Mutant Ninja Turtles® 3: Mutant Nightmare™ disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close.
Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
*Note: Illustration may not match all PlayStation 2 console types. For owners of SCPH-70000 series PlayStation 2 systems, refer to the setup instructions supplied with your system.* STARTING UP
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Multitap (for PlayStation®2)
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
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left analog stick (L3 button when pushed down)
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right analog stick (R3 button when pushed down)
Memory Card
To save or load your game in progress, a memory card (8MB)(for PlayStation®2) is required. Insert the memory card into MEMORY CARD slot 1 (MEMORY CARD slot 2 is not used) of the PlayStation®2 computer entertainment system before starting play.
You can load your saved games from the same card, or from any memory card containing previously saved Teenage Mutant Ninja Turtles® 3: Mutant Nightmare™ games. Teenage Mutant Ninja Turtles® 3: Mutant Nightmare™ uses at least 42 KB of memory card data to save each game.
Make sure there is enough free space on your memory card before starting play. Do not insert or remove a memory card while saving or loading games or after the power has been turned ON.
MAIN MENU
The Main Menu is the first screen you see after you press the START button from the title screen. From here you have six options:
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New Game - Start a new game in Story Mode with the Turtles. WARNING: Every time you select NEW GAME, all existing game data is erased.
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Continue - Load a saved Story Mode game from data saved on the memory card (8MB)(for PlayStation®2).
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Challenge - This mode must be earned by completing the first few missions in Story Mode. There are two types of games in Challenge Mode, Score Attack and Time Attack. Time Attack must be earned by scoring high in Score Attack.
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Arcade - Once you clear Episode 1, you can play Teenage Mutant Ninja Turtles®: Turtles in Time, a classic arcade version of the game.
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Movie Viewer - DVD movies can be found in hiding places while on certain missions. Go to the Movie Viewer to watch them.
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Options - Change the game settings.
SELECT A TURTLE
All of the Turtles get in on the action even in a single player game, but you control just one. The others are CPU-controlled. If more than one controller is attached to the system, then a Turtle must be selected for each controller.
Each Turtle is uniquely equipped with different skills, combos, and, of course, his own specialty weapon, so consider your choice wisely. The Turtle Selection screen appears during setup in Story and Challenge Mode.
You can also call it up by pressing the R1 button during Episode/Mission selection in Story Mode, and then selecting CHARACTER SELECT from the menu.
To select your Turtle:
1. Press the START button to select the Turtle that you will control.
2. Press the directional buttons to highlight a Turtle. Its HP and AT values are displayed.
3. Press the X button to confirm your selection.
4. Press the START button to proceed to the Episode/Mission Selection screen.
*Note: HP is Health Point. This represents the life of your Turtle, so the higher this number, the more life your Turtle has. AT is the Turtles' Attack rating. The higher this is, the more damage that is rendered with a single hit.*
Acquire Combos
Add new Combo skills to your Turtle's already immense talents. You need to collect enough Crystals during a Mission and Free Battle in Story Mode in order to make an acquisition. The number of Combos that can be acquired increases as you progress through the Missions.
*Note: Even if you have the required number of crystals, you may not yet have completed the required Mission in order to acquire a certain Combo.*
Press the directional buttons to highlight an Attack icon. The description and cost of each one is displayed. If you cannot afford a specific Combo, or if it doesn't become available until later in the game, then it appears ghosted.
Press the button to make an acquisition. The cost is deducted from your total. The position of an icon, and what other icons appear to the left of it, tell you how to summon that attack in battle. Strong and Weak Attack icons correspond to the Strong ( button) and Weak ( button) attack commands.
For example, Leonardo has a Spin Slash A attack whose icon appears in the Combo A top row.