Information Screen
See pages 14-22 for a description of inventory items.
Use the rank status button [C] to display the rank you will need to achieve to complete your current simulation (or ocean quadrant).
Press the Select Button to go to the Main Control Screen.
Launch Bay
Upon reaching a mission site, you will have to decide which mission vehicle is most appropriate for the task. Read the vehicle descriptions, incoming transmissions, and mission briefings carefully. At times, more than one vehicle may be needed to complete a mission.
Use your Control Pad to highlight one of the mission vehicles and hit the ABXY Buttons to launch. If the counter for a vehicle reads zero, that vehicle is not in the bay and cannot be launched.
Once a vehicle has been launched, it will appear outside the seaQuest near a pick-up buoy. If you return to this buoy, the vehicle will be taken aboard the seaQuest to be exchanged for a different vehicle or to move on.
If a vehicle is damaged on a mission, you will be shown a readout of remaining hull integrity. If a vehicle is destroyed, you will return to the launch bay to select another vehicle. Remember, once you start a mission, you must complete it successfully. Do not injure sea life during your mission - you're here to protect them.
From the Launch Bay, hit the Select Button to return to the Main Control Screen.
Missions
You will encounter a variety of missions during your simulation and the active duty that will follow: rescue missions, salvage operations, repairs to damaged facilities, etc. Be prepared for any situation and remember that the seaQuest was constructed to keep the peace. When a confederation calls your ship, it is your duty to help as best you can.
When you successfully complete your missions, the various organizations that you help will gratefully contribute funds that will help keep the seaQuest afloat!
Some of your missions (for example rescues and repair of critically damaged equipment) will be timed, and a timer will appear in the upper right of your display to indicate time remaining. Unless you complete timed missions before the timer reaches zero, the mission will fail. If you leave a timed mission, the timer will keep running.
To return to the seaQuest's controls from a timed mission, press the L, R, and Select Buttons simultaneously while on the Main Control Screen. Keep in mind that advances in rank are based upon completing your missions and that you will have to achieve certain rankings before you can proceed to different ocean quadrants.
You may find that the seaQuest will receive multiple transmissions at once, all asking for assistance. As commanding officer, you must set priorities and determine which situations require the presence of your vessel first. If you need to review past transmissions, go to the Information Screen and re-read them - don't worry, you won't lose time by returning to the Information Screen.
As you proceed with your missions, they will increase in complexity and you may find that you will need to use several tactics to achieve your goal. For instance, shutting down a power reactor under attack might involve fighting off pirate submarines with the seaQuest, sending out a Stinger to eliminate small enemy vessels, and then having Darwin flip the switches to close the reactor down. Be resourceful and read transmissions carefully!
Mission Log Notes
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NOTE: YOU WILL ENCOUNTER OTHER MISSIONS IN ADDITION TO THE ONES RECORDED IN THIS LOG, AND YOU MAY CHOOSE NOT TO COMPLETE MISSIONS IN THIS ORDER
Sector 0 Transmission Log (seaQuest Simulation)
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RECOVER PLUTONIUM IN PLANE WRECKAGE: UEO surface vessels have located the wreckage of a WWII plane. Records indicate that large amounts of plutonium were on board. Pirate ships have been spotted in the area and are looting the wreck. Recover the plutonium and stop the pirates.
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RESCUE TRAPPED SHUTTLE CREW: An exploration vessel has been trapped in a cavern. Its two passengers are still alive but running out of oxygen. Locate the vessel and rescue the crew. Only the Crab is equipped with a docking hatch and must be used to save the passengers.
Sector 1 Transmission Log (Pacific Confederation)
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SPEEDER CHASE: The seaQuest is stationed south of Pearl Harbor. You will rendezvous with the seaQuest and assume command. Incoming transmissions indicate a large faction of drug smugglers in the immediate area. Return fire if necessary.
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SEAL LEAKS IN OIL TANKER HULL: An oil tanker has been sunk by ecological terrorists who are attempting to destroy it. Scan the entire area and use the seaQuest attack subs to defeat the pirates. Any damage to the tanker must be repaired by the Hyper-Reality Probe's welder.
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DISARM CITY SECURITY SYSTEMS: The security system of an undersea city has malfunctioned. You must use Darwin or the H-R Probe to change the display in each of the power switches. There are 8 systems with 3 switches in each system - 24 switches altogether. Avoid destroying security devices.
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REPAIR NUCLEAR REACTOR: The cooling systems of a nuclear reactor have failed and meltdown will occur in 10 minutes. You must use various ships to seal coolant leaks and gain access to the reactor's core. Radiation shielding must be located and used to shield your ship before removing the core.
Sector 2 Transmission Log (Antarctic Section)
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GREAT BARRIER REEF: UEO has discovered that the Morey pirate organization intends to destroy the Great Barrier Reef. They have planted an explosive device at a fragile spot in the reef. The seaQuest must send Darwin to find and defuse the bomb.
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DISPOSE OF TOXIC WASTE: Morey pirates have been illegally dumping toxic waste in a