The Legend of Ra
In an ancient time, the last member of a dying race came to Earth in search of new life. This being, Ra, found what he sought in the person of a young boy. He then returned to a parallel planet across the universe.
Using the rejuvenating powers of a special sarcophagus, he has kept perpetually young. He needs a constant supply of quartz to power the machinery which gives him eternal life. To ensure this supply, he has subjugated an entire race to his will. Thus indentured, these people struggle in quartz mines under the watchful eyes of Horus guards.
These cruel task masters spare no pity for the fate of the enslaved masses they mercilessly exploit to please their feared ruler, Ra. It has been thus for eons, and would continue unchanged for many more but for the sudden strange appearance of travelers from Earth newly capable of using Ra's own StarGate to explore and perhaps unbalance his despotic world...
The Discovery
In the 1920's, Professor Langford, accompanied by his nine year old daughter Catherine, led an archaeological expedition to Giza, Egypt. There, amidst ancient pyramids and strangely misshapen human remains, they uncovered an enormous metal ring, made out of an alloy previously unknown on Earth.
The ring was confiscated by the Egyptian government, and only recently released to American custody. 70 years after its discovery, the United States military has taken a strong though unpublicized interest in it.
The Scattered Bomb
The bomb has been disassembled by puzzled Horus guards intent on learning what it is. O'Neil must search the catacombs and find the pieces before Ra can get his hands on the bomb and use it to destroy Earth.
When O'Neil finds a piece of the bomb, it will appear on his radio screen. He must collect all the pieces for a successful mission, so always be on the lookout for them.
Passwords
StarGate features a password function which allows you to resume play later. A password is granted after completing certain missions. Passwords are displayed on the radio screen. You may wish to write passwords down in order to return to where you left off earlier.
The Desert...
Following their landing on Abydos, the mission team gets separated in a sandstorm. Colonel O'Neil awakens to find his radio broken and himself far from base camp—and the bomb missing! He sets out in search of his missing command, dodging desert creatures and patrols of Horus guards, the hateful henchman of Ra.
He finds Jackson and learns that the basecamp was overrun by Ra. The Nagadans have helped the team escape, but the team's supplies were left behind in a cave. O'Neil must collect what supplies he can find in the caves, then venture to Nagada, and, he hopes, his men.
The village of Nagada is inhabited by humans kept in thrall to the whims of Ra by a standing army of imperial guards. The natives are very friendly, though desperately oppressed by Ra. O'Neil learns that four village Elders can help him find his team, and sets out to find the wise men, a search that he pursues throughout Nagada.
O'Neil realizes that he'll need the Nagadans' help to complete his mission on the desert planet. What better way to earn it than by freeing them from the harassment of the Horus guards that patrol Nagada? To do this, O'Neil will have to battle a substantial army of bad guys until they're mere memories. It won't be easy.
Catacombs
Some of the scattered Marines may be in the dank catacombs nearby, while Ra's men have made off with pieces of the missing bomb. The heart of the catacombs hides keys to Ra's Pyramid.
The catacombs are dark and twisting. It's easy to get lost here, but you've got to find your men and get supplies to them—if they're still alive!
Save Sha'uri
O'Neil locates Kawalsky, his squad leader, who helps him find the rest of his patrol—and to relocate Jackson. Jackson tells him that Anubis, Ra's general, is after a Nagadan rebel leader named Sha'uri.
If O'Neil doesn't find Anubis and destroy him before Anubis can get to Sha'uri, the rebellion will be doomed—along with the mission crew's hopes of leaving Abydos alive! O'Neil searches the cellars and rooftops of Nagada before he finally finds the powerful jackal-crowned Anubis, whose strength and fighting skill are more than a match for O'Neil!
What's Mine is Horus
Back in Nagada, O'Neil meets up with Sha'uri, and soon discovers that the native boy named Skaara is crucial not only to finding the bomb, but to the rebellion. O'Neil grudgingly sets off to find the boy, encountering fierce scarabs and Horus guards.
He battles on and eventually locates Skaara, who tells him of secret cellars and slave mines: a safe way back to Nagada? Descending into the depths of the alien quartz mine, O'Neil finds himself leaping from hook to hook as he careens downwards, blasting his enemies and hanging on for dear life! He'll be looking for narrow passageways and doorways to other areas.
Sha'uri in Disguise
Arriving back in Nagada, the Colonel meets Jackson, and soon is back searching the village—this time for Sha'uri, who has disguised herself as an Elder in an effort to avoid Anubis. All manner of