Play Selection
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D-Button to cycle through available plays.
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To toggle player fatigue level display ON/OFF, press R2. White indicates not fatigued, yellow is moderately fatigued, and red is very fatigued.
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Rushing plays show a white arrow for the ball carrier's path. Passing plays show yellow arrows for receiver routes.
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To flip the plays, press R1.
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If you choose a formation and then change your mind, press to back up and make a new selection.
Selecting a Play
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Press the corresponding button (,, or) to select your play.
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To select the play above/below the current play, hold L1/L2 and press the corresponding button (,,or).
Offense
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You can let the computer execute offensive plays or take control of the action yourself by pressing the D-Button.
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To view an on-field play diagram (Coach's Cam), hold R2 + D-Button any direction when you get to the line of scrimmage.
Rushing Plays
A color-coded star and the player's position and number appear beneath the ball carrier.
Analog running functions identically to normal running except that L3 is used instead of the D-Button to move the player.
Executing a Running Play
1. When the offensive line is set, press to snap the ball. The hand-off or toss is automatic.
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To pitch left/right to the running back on option plays, press L1/R1. (If ONE BUTTON PITCH is ON, press R1 to pitch to either side on an option play.)
2. D-Button any direction to take control of the ball carrier.
Passing Plays
Executing a Passing Play
1. When the offensive line is set, press to snap the ball.
2. D-Button any direction to move the quarterback and take control.
3. Press to call up the passing symbols. A yellow symbol appears above each eligible receiver on the field. These symbols correspond to the,,, L1, and R1 buttons.
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To throw the ball away if all the receivers are tightly covered, press ▲.
4. Press,,, L1, and R1 to throw a normal pass to the corresponding receiver. For a lob pass, tap the button. For a bullet pass, hold the button.
After the Pass
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Once the ball is in the air, a yellow crosshair appears on the field marking the ideal reception spot.
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The receiver automatically completes his pattern toward the crosshair, attempts to make the catch, and runs upfield.
Controlling the Intended Receiver
1. When the ball is in the air, press to take control of the intended receiver. A color-coded star appears on the field beneath the player.
2. D-Button any direction to guide the receiver toward the yellow crosshair.
Analog Passing
Analog passing plays are run in the same manner as normal passing plays except that you manually aim the pass instead of using the yellow passing symbols to choose a receiver.
Executing an Analog Passing Play
1. Press R3 to snap the ball. A blue passing target appears just on the other side of the line of scrimmage.
2. Move R3 to aim the passing target towards an open receiver.
3. Press/tap/hold R3 to throw a normal/lob/bullet pass towards the passing target.
Defense
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If you don't choose a formation and a play before the offensive team breaks the huddle, a play is automatically selected.
At the Line of Scrimmage
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To cycle clockwise/counterclockwise through defenders, press */.
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To shift the line left/right, press L1/R1.
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To use the Coach's Cam and view defensive assignments, R2 and D-Button any direction.
Tip
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To try to pump up the crowd in key situations (3rd or 4th downs in the second half), press L2.
Kicking/Special Teams
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All offensive and defensive special teams formations and plays are found in the SPECIAL formation on the Playcalling screen.
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Special plays include a play to stop the clock and a quarterback kneel-down to run out the end of a half.
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Every kick can have a high, normal, or low trajectory. On field goals and extra points, low kicks go farther but are more likely to be blocked. On kickoffs and punts, low kicks go farther and are harder to field but have less hang time and easier to block.
Executing a Kick
1. Press ●/✖/▲ to start the kicker in motion for a low/normal/high kick.
2. D-Button ↔ to aim the kick.
3. Press ●, ✖, or ▲ again (you must press the same button that started the kick) when the power bar reaches the top of the meter.
Pause Menu
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To pause during gameplay, press START. The Pause menu appears.
Most Pause menu options are self-explanatory; those that aren't are detailed below.
Substitutions
Any member of your squad can be brought into the game—or taken out—for specific formations or globally (all formations) from the Substitutions screen. When players are knocked out by injury, substitutions are made automatically.
Mass Substitutions
Substitute the entire second string offensive or defensive squad.
Set Audibles
Set Offensive and Defensive audibles:
1. Select OFFENSE or DEFENSE and press ✖. The Set Audibles screen appears.