The bulk of the game is side-viewed, involving single screens to pass through, which incorporate obstacles like ropes, cages and trapdoors. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually, your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.