The Children's Plea
Our parents were test tubes. Our nursery was a genetics lab. A top secret military installation somewhere in upstate New York is our only home. We are four children being held against our will. Our names are Laura, Gregory, Billy, and Kyle.
Surrounded by guards, experimental weapons, and a hostile environment, we have no hope of escaping by ourselves. But we have a plan.
We combined Einstein's theory of relativity, superstring theory, and the laws of chance to create a game. This game begins in a parallel world, populated by dragons and swarming with nasties. There is a gate between that world and ours.
We have avatars in that world, three Dwarves named Greg, Taconk, and Corthag. They are our champions. With skill, endurance, and a lot of luck, the Dwarves will find the gateway to this world, and come for us. We have faith that this will happen.
It will not be easy. Nasties and dragons are bound to come through the gate with them. The Dwarves will be alone in a strange world armed only with what weapons they can find. The humans they meet will probably not give them a warm reception.
So the Dwarves need your help. We will try to give you all the information you need. This is a game to you, but it could mean freedom for us. Thank you.
Laura
The Science of the Gate
*by HARRIMAN FOSTER, Ph.D.*
Some of you have expressed concerns about the "impossibility" of a gateway, or portal, leading from another dimension to this one. It's not impossible at all. Let me explain.
IMAGINARY DIMENSIONS
First of all, the other dimension described in this game is "imaginary." It doesn't exist. But non-existence only makes inter-dimensional travel that much easier.
You see, when a dimension is a figment of the imagination, the normal rules of physics no longer apply. And keep in mind that the normal rules of physics are outmoded anyway.
THE INTELLIGENCE FACTOR
Experts agree that the two main intelligence indicators are:
1. The ability to learn from experience.
2. The ability to adapt to one's environment.
The four children who "created" these Dwarves (and their environment) are, by all accounts, exceptionally intelligent - their IQs are off the charts.
Being geniuses, they must know that actual experience is a better teacher than an imaginary one. It's also easier to adapt to a literal environment than a virtual one.
These children are also perfectionists. Even in their play, they strive for perfection. Since it is more perfect to exist than not to exist, the inter-dimensional gate must therefore be "real."
By locating the Dwarves outside their own minds - that is, in an imaginary world - they have created a space/time paradox that must be resolved. The Dwarves, in essence, are stray thoughts that must eventually return to their source, i.e. the children's brains. Much as an endorphin must leap the synapse from one nerve cell to another, so must the Dwarves jump through the gate to this world.
THE UNCERTAINTY PRINCIPLE
The so-called "uncertainty principle" also plays a role. As Heisenberg theorized, even the simplest observation of a phenomenon will change the phenomenon. Since these Dwarves are imaginary, they cannot be observed. Any attempt to do so will create a space-time anomaly - a paradox if you will - which can only be resolved by making the Dwarves “real,” that is, beings that can be physically observed. That means bringing them into this world - of observable phenomena - where they can go through many changes.
THE THEORY OF RELATIVITY
Furthermore, Albert Einstein proved that the only absolute in the universe is the speed of light. Space and time are relative. So if we can imagine Dwarves existing in another space and time, then they must be “real,” relatively speaking. Therefore, whatever we imagine them doing will have at least as much fixed reality as, say, the price of gasoline. Perhaps even more reality!
BLACK HOLE
Theoretically, they could even have traveled through a black hole to arrive here. After all, being fictitious, they wouldn't have to worry about their atoms being crushed into a subatomic paste.
IN CONCLUSION
Attempts to come up with a universal field theory (a theory that explains everything) have so far been unsuccessful. Until such a theory can be found, the three dirty Dwarves can travel pretty much anywhere they want.
Yes, in the light of new physics, the idea of smelly beings from other worlds landing here, and reeking havoc, is not only possible, but - in some alternate universes anyway - unavoidable. Hope this clears things up!
WST
WEAPONS SYSTEMS TECHNOLOGY
FOR YOUR EYES ONLY
WST History
1946
In 1946, a hush-hush companion organization known as A.S.S. (Association of Secret Services) was created by a special act of Congress. Congress didn't even know it! It had been led to believe it was voting on a bill to subsidize cement production in rural areas.
1947
The first covert operation of A.S.S., code-named Operation Clean Sweep, was so classified that even the agents involved weren't told what it was. To this day, nobody is sure what exactly Operation Clean Sweep was meant to accomplish, if it succeeded, or even