Getting Started
Make sure that the power to your Super NES is switched off. Insert the game pak, then switch the power on.
On the Title Screen, press START to begin the game or press the Control Pad Down to move the marker to OPTIONS. Then press START to go to the Options Screen.
On the Options Screen, use the Control Pad to move the selection arrow up and down. You may then alter the options by pressing the Control Pad left or right. When you have your desired setting, select EXIT to return to the Title Screen, where you can start the game.
Game Options
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LEVEL: Easy and Hard. Easy has 17 levels of play and Dennis can take more hits before his courage runs out and he loses a life. Hard contains six additional levels for Dennis to explore, but is not as generous with his courage. •
REST: You can set the number of lives that Dennis will have at the start of the game from one to nine.
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KEY OPTION: You may select the Control Pad layout that you prefer to control Dennis.
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AUTORUN: If set to ON, Dennis will run rather than walk when Left or Right is pressed. If set to OFF, controls are normal.
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SOUND: Toggles between Stereo and Mono sound.
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BGM: Plays tunes from the game.
Level 2: The Park (Sections 1, 3, 4 and 6)
Hark, I thought I heard a lark in the park in the dark! All the night creatures are out in force: screeching birds, howling frogs and pesky bunnies. Dennis must find all five of the large coins while avoiding all obstacles in his path.
Level 2: The Park (Sections 2 and 5)
Here Ruff! Here Ruff! Dennis finds his dog Ruff ready to pull him in his little red wagon. He can reach the end of this section by avoiding more scary and crazy creatures, then using the wagon to reach platforms which are too high to jump to.
Betty Sue Dubrovski
Something super scary is lurking in the playground! It's big, mean Betty Sue Dubrovski. Dennis will have to dodge her as she swoops back and forth on her swing.
At the same time, he'll have to shoot at her with one of his trusty weapons. Watch out — when she swings herself into trees, she'll pummel Dennis with acorns.
Level 3: The Boiler Room
Of all places, a trail of coins leads Dennis into the cavernous and toasty Boiler Room, where he can't leave until he finds all the large coins. There are scenes from a year's worth of nightmares. Ick! Look out for fireballs, hot coals, dripping hot water and those nasty little fire goblins.
The Gym
Finally, a shortcut through the school gym – and there's Coach Beeferman, doing some late night exercising. But yipes, this psycho phys-ed freak wants to catch Dennis and make him do pushups! He's throwing medicine balls and rolling baseballs at Dennis all around the gym.
Maybe a pea shot just right will put Coach out long enough for Dennis to escape. He'll have to use at least one of his weapons just right.