Thank You for Purchasing
Thank you for buying this Advanced TurboChip Game Card, "Aero Blasters."
Before using your new TurboChip game card, please read this instruction manual carefully. Familiarize yourself with the proper use of your TurboGrafx-16 Entertainment SuperSystem, precautions concerning its use, and the proper use of this TurboChip game card. Always operate your TurboGrafx-16 SuperSystem and this TurboChip game card according to instructions. Please keep this manual in a safe place for future reference. Warnings
•
This video game may cause a burn-in image on your television picture tube. A burn-in image is an image which is permanently burned into the inside of the picture tube. Do not leave static or still images (in pause or play mode) on your television screen for extended periods of time.
•
When playing this game, it is advisable to reduce the screen brightness to help avoid image burn-in on the picture tube.
•
Be sure that the power is turned off when changing game cards.
•
This is a precision device and should not be used or stored under conditions of excessive temperature or humidity.
•
Do not forcibly bend your TurboChip game cards.
•
Do not touch the inside at the terminal area or expose the SuperSystem to water, etc., as this might damage the unit.
•
Do not wipe your SuperSystem or TurboChip game cards with volatile liquids such as paint thinner or benzene.
TurboChip game cards are made especially for use with the TurboGrafx-16 Entertainment SuperSystem and will not operate on other systems. Any duplication or rental of this software is strictly prohibited.
©1990 HUDSON SOFT
© INTERSTATE KANEKO
TurboGrafx™, 16 Entertainment SuperSystem
TurboChip™ Game Card
Prepare for Battle!
The year is 2030 AD, and the peaceful planet Earth is facing a tremendous crisis.
A group calling themselves the "Mega Load Masters" had unexpectedly launched an invasion. Through scientific advances, the M.L.M. had figured out a way to fortify their bodies with inorganic mechanisms.
It was this super power which enabled them to destroy all of the nations' armies. Now, they threaten to obliterate all organic life forms on the planet's surface ...
But one man, Charles K. Takeda, has not given up hope.
As if he had known this day was coming, Takeda and a few of his friends had moved to a secluded island in the Atlantic Ocean. Bringing with them only a few necessities, their mission was to develop one of Takeda's greatest inventions, the "Blaster System."
This Blaster System would enable its pilot to freely manipulate the building blocks of matter by amplifying the distinctive brain waves humans generate. This would make it possible for humans to transcend reality by transforming matter and destroying space.
At present, two super machines, Blaster 1 and Blaster 2, have been completed and fitted with Blaster Systems. Takeda's son and daughter, Mike and Holly, have been specially trained to fly the Blaster Machines.
Their mission is to defeat the M.L.M. and to ultimately assist their father in building the ultimate aircraft carrier, "Blaster Base."
The struggle is about to begin.
The two machines blast off, propelled by hopes and dreams, seeking peace through the avenue of war...