Rage Attacks
Rage attacks are based on the player's Rage Gauge, the Green Meter at the bottom left of the screen. When the Rage button (R Button) is pressed, the relevant rage attack is performed based on the level of the Rage Gauge. After the attack, the gauge is reduced slightly.
Rage attacks are as follows:
•
Two-handed thunderclap: Creates a shock wave around the Hulk™, smashing enemies away.
•
Overhead smash: Equivalent to twice the damage caused by a standard punch attack.
•
Jump smash: A more violent form of the extended vertical leap; the landing creates a more devastating shock wave that will smash anything at the point of impact.
Rage Abilities
At the start of each level, the Hulk™ will only have the Barge ability (L Button). As the Hulk™ progresses through the level, he will achieve the later Rage attacks according to the amount of destruction he causes.
Power-ups
Rage and Health power-ups can be found throughout the Hulk™ inside destructible objects, such as soda machines and buildings.
The Hulk™'s Health
The Hulk™ image at the bottom left of the screen represents the Hulk™'s health, which regenerates automatically. The Hulk™ can be knocked unconscious if he sustains enough damage. The Pause Menu
The Pause screen can be activated at any time during the game by pressing SELECT, which brings you back to the title screen. Options allow you to resume play and toggle music and sound on or off. You can also Quit the game from the Pause Menu.
The following options are available:
Saving and Loading Game Data
Choose a New Game from the Main Menu. Then choose a slot that will be used to automatically save as you progress through the game. You can choose to write over previously saved games.
You can also load saved games from the Main Menu by choosing Load Game and selecting the appropriate saved game from the available slots.
HULKMATCH
Between two and four players can use a Game Boy® Advance Game Link® Cable to compete simultaneously within the same environment. The goal of the game is to be the last player left alive by defeating the others in missile-based combat. The game will end when a player reaches the predetermined number of kills or is the last man standing.
Menu
After the Server player selects Multiplayer from the Main Menu, he will be shown the Multiplayer Menu.
The player can select from the following options:
•
Level Select: Select from a variety of arenas.
•
Kills: You can set the total kills needed to win the match to either 0 (the last man standing wins), 5, or 10.
•
Start: Starts the player entry screen.
The game is started when Start is highlighted on screen and the A Button is pressed.