Argonaut Games, originally Argonaut Software, was founded by Jez San and became a pioneer in early 3D gaming with titles like Starglider. They closely collaborated with Nintendo to create the Super FX chip and the landmark game Star Fox. The studio developed numerous titles across various platforms before shutting down in 2004, and was later revived in 2024.
Initial success came with the wireframe 3D space combat simulator
Starglider (1986) and its technically advanced sequel
Starglider 2 (1988), which featured filled-polygon graphics. During this period, the developer also ported Sega's arcade hit
Afterburner (1989) to home computers. The company diversified its output in the early 1990s with the puzzle game
Loopz (1991), the complex flight simulator
Birds of Prey (1991), and the racing adaptation
Days of Thunder (1992).
Beyond these early releases, the studio developed its proprietary 3D engine, BRender, which powered several PC games and software tools. This technology facilitated the creation of
Croc: Legend of the Gobbos (1997), a highly successful 3D platformer for the PlayStation and Sega Saturn. The company also produced action-adventure adaptations of the
Harry Potter franchise for Electronic Arts. At its peak, the developer expanded into a group of companies, including a mobile division and a graphics hardware arm, before financial difficulties led to its liquidation.