LET THE TOURNAMENT BEGIN!
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Make sure the power switch is OFF.
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Insert your Mortal Kombat® II Game Pak as described in your Nintendo Game Boy® manual. •
When you see the Mortal Kombat® II title screen, press START to advance to the Options Screen. You will be presented with the following options: START GAME or OPTIONS. To select one, highlight it with the CONTROL PAD and press the START BUTTON.
START GAME
START GAME begins a one-player battle for the title of Grand Champion. First, however, a fighter must be selected.
The warrior selection screen has pictures of all the warriors available to a player. To select a warrior, move the frame onto a warrior using the CONTROL PAD ARROWS. When your choice is framed, press the START BUTTON to select him.
OPTIONS
If you select OPTIONS you will be given the following choices: CREDITS & DIFFICULTY. To select these options highlight one of them and press the CONTROL PAD LEFT or RIGHT.
CREDITS
CREDITS allows you to choose how many times you may continue before your game is over.
DIFFICULTY
DIFFICULTY allows you to set how hard the game will be, from Very Easy to Very Hard.
Two-Player Game
Should a second player desire to enter the tournament, he may link his Game Boy® using the Game Link cable. When both players reach their title screens, the Game Boys will establish the link, automatically assigning player numbers.
Once the link is established, the game advances both players to the "Choose Your Fighter" screen where they must each select a warrior.
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PLAYER 2 HAS ENTERED THE TOURNAMENT
Note
If there is a one-player game in progress, the link will not be established until that game has ended and the machine has cycled back to its title screen.
To start a two player game immediately, turn both linked Game Boys OFF then ON simultaneously.
Should the link be severed during a two player game, both machines will reset.
Kombat Rounds
The meters begin each round completely black, but each time a warrior is hit, an amount of white signifying the degree of injury is added to his meter. When a warrior's bar becomes completely white, he is knocked out and the round goes to his opponent.
Should time run out before either kombatant is knocked out, the warrior with less injury is declared the victor. The first warrior to win two rounds takes the match and moves on to his next opponent.
NOTE
If five rounds pass without a match winner, both kombatants will be disqualified from the tournament.
THE ART OF KOMBAT II
The art of Kombat is as it has been for thousands of years. A wise warrior will begin his training with the art of defense. Far more valuable than learning how to inflict blows is learning how to avoid or deflect them, for an opponent who attacks is an opponent who is vulnerable to attack.
THE BASIC DEFENSIVE MOVES
(based on default settings):
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To Move Forward or Back: Press the CONTROL PAD LEFT or RIGHT
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To Block: Press the START BUTTON.
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To Crouch: Press the CONTROL PAD DOWN