Game Overview
Pinball Tycoon is a pinball simulation featuring four themed tables:
Each table has its own goals and objectives. Dig for gold in “California Gold Rush”, strike oil in “Black Gold”, become a movie millionaire in “Hollywood Mogul” and win a fortune in “Golden Chance”.
Play for hi-scores with up to 3 other players on one Game Boy® Advance. The best four scores on each table qualify you for a place in the hall of fame.
Black Gold
Strike oil in the Texas desert! First fire the ball around the ramp (A) and rail (B) in both directions, lighting the triangular indicator lights. At this point, the direction arrow on the rail will change to show that subsequent balls hitting the rail at (A) will land in the green ball trap (C).
Each ball hit into this trap will trigger one aspect of the final animation. When six balls are in this trap, the table animation (D) will show all six oil drums and the table is complete.
The target on the right (E) is the score multiplier. The first hit will give a x2 multiplier, the second x4, and so on. The fifth hit wins an extra ball and the score multiplier will remain at x8.
The two gutter roll-overs (F) win an extra ball. Note that in order to get an extra ball in this way, you must first lose your current ball.
Each of the targets (H) relate to one letter of the “OIL!” lights. When all of OIL! is lit, a bonus is given.
If a ball goes into the top right (I) ball trap next to the ramp, you will receive a bonus.
Each hit of the left target (J) lights a circular light. When all 6 lights are lit, the cactus will flash and a large bonus is given.
Golden Chance
The object of the game is to light up the roulette (A), poker (B), and fruit machine (C) in order to play and win on “King Vegas”, which pays out gold bullion.
The roulette table is activated after the ball has been shot through the loop 4 times, lighting the 4 dice (D). This will light up the “1” (E) in the bottom left.
The poker table is activated when the ball is fired into the yellow ball trap (F) twice and lights up “2” (E) in the bottom left.
The fruit machine is activated by hitting the 2 “cherry” and 2 “melon” targets (G).
For “King Vegas” to payout, you need to fire the ball repeatedly over the ramp (H), lighting up each of the amounts as you go until you reach the jackpot.
The 4 rollovers turn on each respective green background light. Lighting all 4 rollovers gives the player an extra ball. The rollover lights can be swapped around with the flippers.
The player also receives a bonus each time the ball enters the ball trap (F).
If a ball goes into the left-hand ball trap next to the ramp (H), the player receives a bonus.
Hollywood Mogul
Each ball over the ramp (F) lights a ticket. When all tickets are lit, one letter of the feature word “SMASH” will light up. When the whole word “SMASH” is lit, the scene on the screen in the centre of the table will change, and the scene number will decrease in the clapperboard at the bottom left of the table.
When the star targets are hit, the star lights (G) will toggle off and on. When all three star lights are on, the yellow star will light up and a film reel will start flashing.
If the ball is hit through the reel loop (H) from the left while a film reel is flashing, the film reel will stay lit. When all film reels are lit, the bonus multiplier will be incremented.
If the ball is hit through the reel loop from the right while the “$” targets (A), (B), and (C) are lit, you will earn a bonus.
If the ball is hit through the loop from the right while the “$” targets (A), (B), (C), (D), and (E) are lit, you will get a “Double bonus”.
If the ball is hit over the ticket ramp (F) while the “$” targets (A), (B), (C), (D), and (E) are lit, the one-way gate to “Hall of Fame” (I) is opened for 15 seconds and the top arrow will flash. If you hit “Hall of Fame” (I), you get multi-ball.
If you hit the loop and ramp consecutively without hitting anything in between, you will get an extra ball.
When Scenes 5 to 1 have been played on the clapperboard, the green light on (J) will flash. If the ball goes into the “Hall of Fame” (I) within the time limit, the player will get the jackpot bonus. The table will then start over.
Californian Gold Rush
The goal is to make the donkey buckle under the weight of the gold.
Hit all the “NUGGET” targets (A) and the first arrow leading to the rail will start flashing (B). Going up the rail will light it.
Light all 3 rail lights and the gold coins symbol on the left (C) will start to flash. If a ball goes into the ball trap (C), the