SET UP
Set up your Saturn game console according to the instructions in its Instruction Manual. Make sure the power is off before inserting or removing a compact disc. Insert the STREET FIGHTER ALPHA 2 disc and close the CD door. Insert game controllers and turn on the Saturn game console. Follow the on-screen instructions to start a game. CONTROLLER LAYOUT
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Player One Vitality Gauge
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Player Two Vitality Gauge
BASIC STREET FIGHTER RULES
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Each match lasts 99 seconds.
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If time runs out before there is a KO victory, the fighter with the most energy remaining wins.
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In a 3-round match, you must win 2 of the 3 rounds to be the victor. In a 5-round match, win 3.
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DRAW games on the 3rd or 5th round will be extended by an extra round. If another draw occurs, the game ends without a victor.
GAME MODES OVERVIEW
There are 3 modes of play and 2 setup modes for Street Fighter Alpha 2. After a battle, the win/loss screen appears. At the continue screen, press the START button before the time reaches zero in order to continue. To bypass the continue screen and end the game, press any button other than the START button. Note that turning SHORT-CUT to “on” in the OPTION MODE bypasses the MODE SELECT screen.
CONTROLLER CONFIGURATION
To adjust your button configuration during gameplay, press the A, B, or C button to pause the game. Then press the SELECT button. Select CONFIGURATION from the menu to adjust your buttons, CONTINUE to return to the game, or QUIT to return to the character select screen.
When configuring your buttons, use the Directional Button to highlight the function, then press the button you want to perform that function.
MAIN MENU OPTIONS
The MODE SELECT screen provides the following options:
SURVIVAL MODE
This one-player game tests just how good a street fighter you really are. Select a character and fight through as many opponents as you can with a single vitality meter. It does not reset following each match.
Each match is single-round and the Super Combo meter remains at the same level following each match. Once your vitality meter reaches zero, the game is over. You cannot continue, a second player cannot join in, and Auto mode is not available.
ARCADE MODE
This mode is the popular arcade mode, where you select a Street Fighter character and fight your way through 8 other computer-controlled opponents. It is a one-player game, but a second player can join in at any time. Press the START button on the opposite controller to join in.
From the title screen, press A, B, or C to see the MODE SELECT menu. Use the Directional Button to highlight ARCADE MODE, then press the START button to select it. You will then see the character select screen. Use the Directional Button to highlight a character.
ARCADE MODE SETTINGS
MANUAL mode requires you to perform all blocking functions, and Super Combos must be performed using the full instructions outlined in the manual.
AUTO mode offers 2 features for players:
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Simple Command: You can execute Super Combos by simply pressing 2 buttons simultaneously. Press Light Punch and Light Kick simultaneously for Super Combo #1. Press Medium Punch and Medium Kick for Super Combo #2, and press Hard Punch and Hard Kick for Super Combo #3. If your character has only 2 Super Combos, #2 is executed even if you enter the command for #3. Only Level 1 Super Combos are available in AUTO mode.
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Auto Guard: Your character will block automatically unless you are attacking. The number of available auto guards is unlimited. Remember that your character will take damage when blocking in this mode.
Note: Your opponent can block Super Combos in the air while you are in AUTO mode.
VERSUS MODE
V.S. MODE is the classic 2-player contest. Use the Directional Button to highlight this from the MODE SELECT screen and press A, B, or C to select it. You will then be presented with the character select screen.
Select character, color, game speed, and MANUAL/AUTO in the same manner as the ARCADE mode.
TRAINING MODE
This mode allows you to study and practice special moves, Super Combos, and Custom Combos. Your opponent will not block for the first hit, but will block for the following hit. Therefore you can easily determine if you can execute the combo successfully. After a certain amount of time, the opponent will not block your attack.
The Super Combo Level Gauge is fully charged, up to Level 3, and will be consumed as you execute Super Combos and Custom Combos. It will re-charge after a certain amount of time.
TRAINING MENU OPTIONS
At first, select your character and your opponent character. The Training Main Menu will then appear. Use the Directional Button to highlight the option, and press START to select it:
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NORMAL MODE: No Time Limits. Opponent's vitality does not decrease when hit. No combo replays.
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RECORDING MODE: Time Limits applied. Opponent's vitality