COMBAT SCREEN
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Vitality Gauge: Character's remaining vitality.
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Stand Gauge: Character's remaining Stand vitality (Not all characters have a Stand Gauge.)
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Timer: Match time countdown.
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Score: Character's current score.
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Win Mark: How many rounds a character has won.
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Super Combo Gauge: Color bar builds up as a character attacks or blocks. When it's full, the character can use special moves such as Super Combo.
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Super Combo Level: This level (1, 2 or 3) allows a character to perform Super Combos.
COMBAT RULES
Match Length
A match is three rounds (default). Each round lasts for 99 seconds (default) or until one fighter completely loses vitality.
You can change the number of rounds per match and/or turn match time ON/OFF in Option Mode.
Winning
The first character to win two out of three rounds (default) wins the match. If time runs out, the character with more vitality remaining is the winner.
With time limit Off, the match lasts until one fighter wins by draining the opponent's vitality.
Draw Game
A draw game occurs when both fighters run out of vitality at the same time (double K.O) or when both fighters have the same amount of vitality left when time is up.
STARTING A GAME
Press the START button at the title screen and you'll be asked if you want to load game data.
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If you select YES, the Load screen will appear. Select the game data you want and press the X button.
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If you select NO, the Mode Menu will appear. Select a game mode to start a new game.
GAME MODES
These modes are available when a new game starts:
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SP Story (1 Player): Play through the original comic book story.
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Arcade (1 or 2 Players): Play the original arcade version of the game.
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VS Mode (2 Player): Head-to-head competition. To play, insert two controllers into the PlayStation game console before turning the power ON. •
Training: Practice your moves and combos. Choose your character and sparring partner.
Training Menu
During training, press the START button to open the Training Menu. On this menu you can turn the ATTACK and COMBO data displays, ON/OFF and set the DAMAGE level from 1 to 4. You can also adjust these options:
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Action: Choose your sparring partner's stance: NORMAL, CROUCH, JUMP or MANUAL. •
Guard: Choose your sparring partner's blocking ability: AUTO GUARD, NO GUARD or ALL GUARD.
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Stand: Turn your sparring partner's Stand Mode ON/OFF.
OPTION MODE
Choose an item with the Directional buttons and adjust it by pressing the or X button.
Game Option
Adjust these settings:
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Difficulty: Adjust the difficulty level in Arcade Mode.
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Time: Set the time limit per round: 30, 60 or 99 seconds, or (no time limit). When no time limit is selected, a round continues until one fighter K.O's the other.
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Rounds: Set the number of rounds in a match for 1P and VS Mode games.
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Damage: Adjust the level of damage inflicted by attacks.
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Gauge: Set the initial level of the Super Combo Gauge.
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Shortcut: Simplify the Character Select screen and game demos for faster loading time.
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Sound: Choose STEREO or MONO depending on your speakers.
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Music/SE Vol: Adjust the volume of game music or sound effects.
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Default: Reset all options to their original status.
Key Config
Reset the controller button assignments and set the DUALSHOCK analog controller vibration function ON/OFF.
Display Adjust
Adjust the game screen positioning on your TV.
Save
Save game data, including scores, option settings and Super Story Mode data, using a Memory Card in Memory Card Slot 1.
Load
Load previously saved data from a Memory Card.
Note: This game requires 1 free block of memory to save game data. Do not remove Memory Card while saving or loading.
Exit
Exit back to the Mode Menu.
SUPER STORY MODE
OBJECTIVE
Join Jojo's adventures in Egypt to defeat the evil Dio, as played out in the original comic Jojo's Bizarre Adventure. You must fight, dodge dangers and complete numerous mini-games to finish this exciting, perilous trip. STARTING THE GAME
Choose SP STORY from the Mode Menu. If you load previously saved game data, you can play on from the point where you saved. Choose from these options:
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Journey: Play on from the stage you previously saved.
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Results: Check out your performance records from previous stages.
STAGE COMPLETE SCREEN
After completing each stage, you'll be awarded Jojo Ability Points depending on your performance in several areas: •
Normal Bonus: Your performance is evaluated from best (S) to worst (E). Ranks are: S, A, B, C, D, E.
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Special Bonus: Awarded for certain skillful moves during a match. (Fighting stages only.) •
Secret Factor: Reproduce a scene from the original comic to unlock a Secret Factor and get tons of Jojo Ability Points. •
Total Rank: A total ranking from best (S) to worst (E),