Starting Up
To save game settings and progress, insert a MEMORY CARD into MEMORY CARD slot 1 of the PlayStation game console before starting play. You can load your saved games from the same card, or from any MEMORY CARD containing previously saved Spyro 2: Ripto's Rage! games. Set up your PlayStation game console according to the instructions in the Instruction Manual. Make sure the power is OFF before inserting or removing a compact disc. Insert the Spyro 2: Ripto's Rage! disc and close the Disc Cover. Insert a game controller and turn ON the PlayStation game console. Follow on-screen instructions to start a game. Starting a Game
When you see the Title screen, press the START button. To begin a new game, move the highlight to NEW GAME (using the Directional button or Left Stick) and press the button. As Spyro, you will be transported to Avalar, where your adventure begins. Worlds and Realms
Avalar has three Home Worlds: Summer Forest, Autumn Plains and Winter Tundra. Within each Home World are many realms. You must travel to each realm, help the inhabitants fight off Ripto's forces and win a talisman. You must also win orbs by accepting challenges.
You begin the adventure in the realm of Glimmer. Help the Gemcutters there, win your first talisman and a portal to the Home World of Summer Forest will appear.
Ripto has taken over the castle in Summer Forest. You must kick him out of the castle before entering Autumn Plains.
Talismans and Orbs
Talismans
Most all the realms in Summer Forest and Autumn Plains contain a talisman that you must win. (The only exceptions are the Speedway realms, which do not contain a talisman.) Talismans are important because winning them is your only way of entering Ripto's hideouts.
To gain talismans, help the beings in each realm. If you are successful, they will reward you with a talisman. When you win a talisman, it becomes part of the Guidebook and gives Spyro magical powers. Gain enough talisman power, and you unlock the doors to Ripto's hideouts. Orbs
All of the realms in Avalar contain orbs. Orbs can open portals and doors. Never pass up the chance to win an orb! You win orbs, most of the time, by completing challenges from the inhabitants of Avalar. The challenge may be a game such as a puzzle or athletic event. It might also be a task you do to help someone.
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Find out about challenges by talking to characters during your travels.
When a character challenges you, say YES or NO by selecting it in the dialogue box that appears and pressing the button. If you don't want to accept a challenge, you can select NO and come back later.
You need orbs because:
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Sometimes they activate closed portals or doors. If this is the case, Elora or the Professor will tell you. •
They are Spyro's only way of ever getting to Dragon Shores. •
There are four secret orbs in the game.
Navigating Between Home Worlds
The main area to each world is called the Home World. This is where you enter the world, and where you'll leave it after collecting the talisman. When you are in one Home World, you can warp to another Home World (if you have the talismans that open it) using one of the Warp platforms.
If you're lost, look for Elora. She usually knows the right way to go. Spyro's Special Moves
Spyro begins his adventure with the Flame and Charge attacks. Sometimes enemies are not even bothered by one kind of attack. When that happens, try a different one. Flame
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Press the button to breathe a sizzling spurt of flame.
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Aim with the Directional button or Left Stick.
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Anything in the way is instantly Bar-B-Q'ed!
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Flame to open some chests.
Charge
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Press the button to ram on the run.
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Aim with the Directional button or Left Stick.
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When you charge into something, it shatters!
Supershot/Spit
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This move is great at long range.
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You have to have something to spit. Look around on the ground for an interesting item and move Spyro close to it. If it's "spittable," Spyro will grab it in his mouth. •
Aim at the enemy you want to spit at and press the button.
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For super accurate aiming, press the button and then press the Directional button or Left Stick to move the aiming target onto the enemy you want to hit.
Swim Underwater
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You have to pay Moneybags before you can swim underwater. •
Press the button to dive underwater.
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Press the button to paddle and steer with the Directional button or Left Stick.
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Hold down the button to charge underwater.
Climb
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You have to pay Moneybags before you can climb. •
Walk up to a ladder and press the button to jump on the ladder.
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Press the Directional button or Left Stick to move UP or DOWN the ladder.
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Press the Directional button and the button to jump from ladder to