GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the standby/RESET button.
When the power indicator lights up, press the open button and the disc tray will open. Place the K-1 World Grand Prix disc on the disc tray with the label side facing up. Press the open button again and the disc tray will close.
Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
TAUNT
Perform taunt move unique to each fighter.
FIGHTER Movement
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directional buttons/left analog stick: move (all directions)
To step in or out, press the directional buttons twice in same direction. To move diagonally, press the directional buttons in two directions at once (left diagonal movement: simultaneously press up and the right directional button).
Use the directional buttons (or left analog stick) and an attack button or a defense button simultaneously to attack or defend high, middle, or low.
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Up directional button (high): attack/defend head
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Down directional button (middle/low): attack/defend body or leg
HOW TO GET UP WHEN DOWNED
When downed by head attack:
Press the button to stop the pointer. Stop the moving pointer inside the green zone. The pointer moves faster when the player HP (Hit Point) level is low.
When downed by a body or leg attack:
Repeatedly press any button until gauge rises to the target point.
The down gauges are displayed after a fighter has been downed by an opponent. Get up off the canvas using the above controls. A fighter that does not rise up before a count of 10 loses by KO.
RULES
The following rules apply for matches in this game.
GRAND PRIX RULES
Challenge Match/First Round:
Five three-minute rounds, three knockdown rule in effect.
Final Round:
Three three-minute rounds, two knockdown rule in effect. If winner does not emerge after three rounds, the match is extended for a maximum of two rounds. For Final Round only, three three-minute rounds and three knockdown rule in effect. The match is extended for a maximum of two rounds.
Champion's Revolution RULES
Challenge Match/First Round:
Five three-minute rounds, three knockdown rule in effect. Downed fighters lose by KO after a 10 count.
Final Round:
Three three-minute rounds, two knockdown rule in effect. Downed fighters lose by KO after a 10 count. If winner does not emerge after three rounds, the match is extended for a maximum of two rounds. For Final Round only, three three-minute rounds and three knockdown rule in effect. The match is extended for a maximum of two rounds.
EXHIBITION RULES
One Night Tournament:
Three three-minute rounds, two knockdown rule in effect. Downed fighters lose by KO after a 10 count. If winner does not emerge after three rounds, the match is extended for a maximum of two rounds. For Final Round only, three three-minute rounds and three knockdown rule in effect. Match is extended for a maximum of two rounds.
Super Fight:
The number of rounds (1 to 5) and number of downs (1 to 3) can be freely set. Downed fighters lose by KO after a 10 count. A draw occurs if a winner is not determined after five rounds.
Team Battle:
The number of rounds (1 to 5) and number of downs (1 to 3) can be freely set. Downed fighters lose by KO after a 10 count. A draw occurs if a winner is not determined after five rounds.
TRIAL RULES
Time Trial Fight:
Five three-minute rounds, three knockdown rule in effect. Downed fighters lose by KO after a 10 count.
Iron Man Fight:
Five three-minute rounds, three knockdown rule in effect. Downed fighters lose by KO after a 10 count.
REVIVAL
Match conditions depend on the match that is being reenacted.
MAIN MENU
Press the START button at the Title Screen to bring up the Main Menu. The game modes are selected from the Main Menu.
GRAND PRIX
In this mode, players participate in the challenge matches, the First Round, and the Final Round on the way to the K-1 championship. See pg. 14
CHAMPION'S REVOLUTION
In this mode, the player develops characters by training and fighting in matches on the way to the K-1 championship. See pg. 14
EXHIBITION
In this mode, players are free to select the match format and opponent, and can play against the CPU, against one another, and can also observe matches. See pg. 19
TRIAL
In this mode, the player aims to break existing match records, such as the match clear time and number of opponents defeated. See pg. 21
REVIVAL
In this mode, famous matches and famous match scenes are reenacted. You, the player