CAMPAIGN MENU
If you are playing for the first time, press START to begin Campaign #1.
When you complete a campaign, you will be given a password to allow you to restart the game from this point. Press button A, B or SELECT to access the Password Screen.
To enter your password, use UP or DOWN on the Control Pad and LEFT or RIGHT to move to the next character. When you have entered your password, press START to return to the Main Menu.
CO-PILOT SELECTION
The Special Forces photograph on the screen shows a picture of the co-pilot, his/her name and nickname. Below each photograph is a brief background and evaluation of the co-pilot.
Use the Control Pad LEFT or RIGHT to make your co-pilot selection and press START to return to the Main Menu.
OPTIONS
Here you are presented with the BUTTONS and CONTROL options. Use UP or DOWN on the Control Pad to select either BUTTONS or CONTROL and press LEFT or RIGHT to change the default settings.
CONTROL TYPE
This section describes the Apache control types available in the CONTROL settings.
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With Momentum: This is the default setting. The Apache carries momentum, and you have to compensate for it while flying. Use UP, DOWN, LEFT or RIGHT on the Control Pad to pitch forward, pitch backward, roll left or roll right.
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From Cockpit: The controls operate exactly as described above, except you do not have to compensate for momentum.
When you are satisfied with your choice of options, press START to return to the Main Menu.
DURING THE GAME
Press START to begin the game. When you begin a mission, you are given a brief by the Commander in Chief, who tells you the mission objectives.
Throughout each mission, you will need to view the Map and Status Screen to locate your targets and objectives and find out your progress in the current campaign.
Press SELECT to call up the Map and button B to toggle between the Map and Status Screen.
The Map shows the region in which you are flying whilst the Apache shows up as a spinning cross. Cycle through the targets and items by pressing LEFT or RIGHT on the Control Pad. As they appear in the text box, they appear on the Map as flashing icons. When you refer to the Map, the game is paused, the Apache does not use fuel and enemies are unable to attack the helicopter.
Press SELECT to leave the Map screen and return to the game.
MISSION INFORMATION
Every item on the Map has a corresponding file in the data log. This is where you will find a picture of the item, its name, and information regarding the item.
Hold button A (while at the Map Screen) to call up the Mission Information and use LEFT or RIGHT on the Control Pad to toggle through the items.
ARMOUR POINTS
Armour points are listed for some of the targets. The number represents the amount of damage a target can take before it is obliterated.
POWER POINTS
Power points refer to the enemy's weapons. If you are hit by a Rapier SAM, which packs a 100 point wallop, your armour will lose 100 points.
APACHE INFORMATION
The Apache helicopter is a machine dedicated to destruction. Packing state-of-the-art weaponry, the Apache is capable of saving the world from General Kilbaba - but only if flown correctly.
Apart from your flying capabilities, there are three other factors that affect your performance - fuel, ammunition and armour.
FUEL
The Apache can carry a maximum of 100 units of fuel. If the helicopter runs out of fuel, it is unable to drive the rotor and will therefore plummet to the ground.
AMMUNITION
You have three weapons:
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Chain Gun: Your co-pilot should target and fire the nearest enemy with the chain gun.
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Hydra rockets: Hydras are unguided rockets that explode on impact with hard surfaces.
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H-Fire missiles: H-Fires are missiles best used against heavily armoured enemies.
The Apache carries a maximum of 1178 cannon rounds, 38 Hydras and 8 H-Fires. Pick up the ammo crates to replenish H-Fires, Hydras and Chain Gun.
ARMOUR REPAIR
The Apache has a layer of armour measured in power units. The armour protects the Apache from bullets, shells and missiles.
When the helicopter sustains attack, the number of units drops. When the armour surrounding the Apache becomes so thin as to be life-threatening, you receive an audible warning followed by an on-screen message.
You can obtain replacement armour points when you drop MIA's or civilians off at a landing zone or you can pick up cases of armour. (Maximum amount of armour is 600 units).
EXTRA LIFE
If you are lucky enough to find this item, pick it up and you will gain an extra life.
CAMPAIGN #1 - AIR SUPERIORITY
The first order of business in any modern military conflict is to establish air superiority. Accordingly, in your first mission you must demolish the enemy's airfields. Before you can do that safely, you need to take out the radar sites and power plants. Complete the following missions in order.
1.
Destroy the Radar Sites
Take out the Rapiers and AAAs guarding the Power Station.
2.
Destroy the Power Plant
This target is well guarded, but you should be able to demolish it without taking too much damage if you know how to dodge the enemy's weapons.
3. **Destroy the Air