The Main Menu
Before you can begin saving the world, you must first select one of the following Game Modes:
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One Player: Standard game of Missile Command
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Two Player: Compete against a friend. In two player mode, both players share the same Game Boy, but take turns, and have separate scores.
To select a Game Mode, use the control pad to highlight your choice, then press the Start button.
How to Play Missile Command
The object of the game is to protect your cities from attack by enemy missiles, bombers, satellites and smart bombs. Do this by shooting the attackers from the sky from your two anti-missile silos.
The game begins in Cairo, Egypt, but there are 15 other actual cities worldwide on the verge of being attacked. Each city consists of six independent "districts” (represented by a skyscraper).
Rounds
You must protect a city through TWO separate invasions to successfully complete ONE round. After each round, a new city will appear for you to defend.
Point totals will increase after every round (see Scoring & Gaining Extra Districts). If you successfully defend all 16 cities, you get to defend them again.
Anti-Missile Silos
You control two anti-missile silos located at each end of the city. Each silo can fire only 15 missiles per invasion, so don't waste them!
If you successfully complete a round, you are awarded bonus points for every unfired missile. Keep track of how many missiles each silo has left by watching the number that appears inside the silo.
When the number reaches zero, you're in big trouble! Your silos are NOT missile-proof, so protect them, too!
A warning tone will sound when either of your silos has only 3 missiles remaining. A second, different tone will sound if you try to fire from a silo that is out of missiles.
Scoring & Gaining Extra Districts
The main objective of Missile Command is to score as many points as possible. The current player's point totals appear on screen directly under the city.
If, after a game is over, you've accumulated one of the highest scores recorded, you will be added to the High Score table.
You are awarded points for destroying enemy missiles, satellites, bombers, and smart bombs. The points breakdown for Round 1 are:
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25 points for each in-coming missile destroyed
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100 points for each satellite destroyed
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100 points for each bomber destroyed
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125 points for each smart bomb destroyed
Bombers and satellites never appear at the same time; neither will appear until the second invasion of Round 1. Smart bombs won't begin appearing until the start of Round 3.
Points Table
After every round, the points will increase as follows:
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Round 2: Round 1 points X 2 (i.e., 50 pts. for each incoming missile, etc.)
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Round 3: Round 1 points X 3 (i.e., 75 pts. for each incoming missile, etc.)
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Round 4: Round 1 points X 4 (i.e., 100 pts. for each incoming missile, etc.)
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Round 5: Round 1 points X 5 (i.e., 125 pts. for each incoming missile, etc.)
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Round 6 and beyond: Round 1 points X 6 (i.e., 150 points for each incoming missile, etc.)
Bonus Points
After all city-threatening objects have been destroyed, the following bonus points are awarded:
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100 points for each district remaining
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5 points for each unfired missile
Bonus points also increase after every round in the same ratio as regular points (see POINTS TABLE above).
Extra Districts
The city you are currently protecting will gain an extra district for every 10,000 points you earn. However, six districts are the maximum you can have at one time.
Game Over
The game is over when a city you are defending loses all of its districts, including any extra districts gained by garnering 10,000 points. If your score is among the highest at the conclusion of a game, you will be added to the High Score table.