GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions supplied with your system. Check that the system is turned on (the on/standby indicator is green). Insert the Growlanser™: Heritage of War disc in the system with the label side facing up.
Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using the software.
MEMORY CARD
To save game settings and progress, insert a memory card (8MB) (for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB) (for PlayStation®2) containing previously saved games.
START
From the title screen, you will be able to either Start a new game or Load a saved game. When you have completed Role 5, the Appendix option will also be available.
Saving Data
You will be able to save your game at Inns, Save Points and at certain events and locations in the game. To save, please make sure there is a memory card (8MB)(for PlayStation®2) in MEMORY CARD slot 1 of your PlayStation®2 system and select "Save."
Once the Save screen appears, select the file you would like to save to and press the X button to confirm.
*In order to save, you will need 109KB of free space on the memory card (8MB)(for PlayStation®2).
Loading Data
To load a game, you must have previously saved Growlanser: Heritage of War data on the memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1.
Game Flow
The game is divided into five separate chapters, called Roles, and starting a new game will begin Role 1. Complete each Role to advance to the next one, until you reach Role 5, the main Role of the storyline.
During Role 5, you will be able to unlock bonus Roles; to play these, you will need to create saved data with the bonus Roles unlocked.
Field
Everything moves in real time on the field screen, and there is no transition from exploration into battle.
Fields that Expand in Real Time
During the game, you will go about your adventure by moving across fields, where you will find various wandering enemies. In certain circumstances, monsters may also appear in towns and cities.
Flow of Time on the Field Screen
Normally, events move in real time on the field screen, so you must take care when making selections or issuing commands in battle. To freeze time, open the Command Menu or use the right analog stick to scroll around the map.
Target Marker
If you approach another character or an enemy on the field, a "target marker" will appear above its head. If it's an enemy, the marker will be red, meaning you can attack it. If it's an NPC or an item, the marker will be green, and you can press the X button to interact with it.
If there are multiple characters or items on the field, you can cycle between them using the L1 and R1 buttons.
*If you are too far to speak to or check the target, the marker will not blink.
Town Facilities
Towns, villages, and castles are home to both private residences and businesses such as inns or shops. In some circumstances, battles may also take place within towns.
Homes
If you press the X button in front of someone's door, you will be able to talk to the people inside. They may give you important information, so listen to what they say. Some buildings can also be entered.
Inns
You can save your progress at inns or rest to recover HP and MP. There are also certain abilities called Knacks that have a limited number of uses until you rest at an inn. Select inns are also host to Fairy Contests that Korin can compete in.
Shops
Here, you can buy or sell weapons, armor, goods, and accessories. Weapons and armor will increase a character's attack and defense power, in addition to generating Plates. Goods are consumable items that can heal or assist your party, and accessories are used to boost your characters' abilities.
To buy something, select the item, and choose whether you would like to "Buy & Equip" or simply "Buy." If you choose "Buy & Equip," select a character to give the item to by pressing the L1 and R1 buttons, then confirm with the X button.
Certain equipment will have STR requirements to be used; if not met, that equipment will be detrimental to the character's stats. While using weapons a character is unable to properly handle, his or her ATW (Attack Wait) will be increased, and armor that is too heavy for a character will lower his or her MOV (Movement).
Battle
During battles, take control of the main character and issue commands to your allies.
Fight as a Unit
Though you control the main character directly, party members will move on their own. You cannot directly control them, but you can direct their movements and actions through the Command Menu.
Types of Battle
There are two types of battles: normal encounters on the fields, and Mission Battles that occur as part of the storyline.
**Normal