Bloidia , a puzzle game with similarities to sliding block puzzles, was released on the GameBoy in 1990. Each level is composed of tiles and features a part of a pipe (straight or angular) except for one tile that serves as a black hole. In each tile, a red ball starts rolling, and all tiles it passes through become blank.
The objective of each level is to let the ball roll through all pipe parts without meeting the hole or a blank tile. The player can move the parts using the hole as a buffer. For example, if the player clicks on a tile that is a few tiles away from the hole, all tiles between the clicked tile and the hole are moved one space towards the hole. Then, the hole moves to the position where the player clicked on it. The game also features additional challenges, such as preventing the ball from rolling out of the level boundaries at the start.
The game includes all levels from its TurboGrafx-16 counterpart, plus some additional ones, providing a challenging and engaging puzzle-solving experience.